=== DESIGNING ROBOTIC ARTEFACTS WITH USER- AND EXPERIENCE-CENTRED PERSPECTIVES === more details here -> http://www.sics.se/~majac/workshop2/ ==== Robotic Myths ==== * **Myth**: Robots shoud never make mistakes, they should be "perfect and flawless" (ISTAG) * **Annoyances** * sociopathic behavious * ignoring different cultural/social values * imperfectiosn can be interesting/human * do we expect all robots to be superheros? * assumptions of perfection often hinder the development of current robots (e.g. maintainence is not considered necessary for a 'perfect' robot) * humans are not perfect, why should machines be? * perfection is context specific, context sensitive * ignores inevitability of entropy. we should work with, rather than against entropy * **Origins** * Ideal meachines of the Industrial Age, always working, never needing to sleep, get paid or complain * godlike delusions of engineers * striving for perfection in design/engineering * **Maintaining the myth** * reinforced by consistent desire for improvement, onward & upward! * using "perfection" as a placeholder or substitute for articulating desires and/or purpose of machines/autonobots * human nature to improve things * stories, film. fiction, etc+ pop culture * NOTE: 'evil' robots are usually protrayed as 'perfect' in pop.culture, the 'flaws' or failings make the robots seem more human or 'good' * **Strategies to dispel the myth** * imperfection by design * better illustrate the value of imperfect systems * do not let visions escape into the future, maintian enough "now" for the future to stand on * designing artefacts that embrace noise, error, ambiguity -> normal/useful/etc * consider maintainence as part of use (i.e. use cases, experience design) * design for decay * use imperfections to build character, quirks, personality, etc+ (e.g. reduced acuracy vision system & eye tracking -> less annoying characterisation) ---- see also; [[category robotics]], [[project lirec]], [[the animist paradox]]