======Groworld Game====== Part of [[Project Groworld]] The groworld games prototypes are available to download here: * [[http://www.pawfal.org/groworld/groworld-prototypes-osx.zip|Mac Version]] * [[http://www.pawfal.org/groworld/groworld-prototypes-linux.tar.gz|Linux Version]] * [[http://www.pawfal.org/groworld/groworld-prototypes-win.zip|Windows Version]] (copy the Fluxus directory to "C:\Program Files") The code is included in these packages (have a hunt around). The development repository is here [[https://git.fo.am]]. These games are built using [[http://www.pawfal.org/fluxus|fluxus]]. Screenshots of Tale of Tales's prototypes are here: [[http://www.flickr.com/photos/entropy8/sets/72157622694727012/]] See more [[http://www.pawfal.org/dave/blog/category/groworld/|work in progress]] ====Game Prototypes==== Wilderness is a flash game currently under development exploring multiplayer online garden ideas and permaculture. The current version is running [[http://www.pawfal.org/dave/blog/2009/12/wilderness/|here]]. {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/12/clientserver-300x208.png}} Plant eyes is a 3D game exploring what it would be like to be a plant and look out of it's 'eyes' * [[http://www.pawfal.org/groworld/plant-eyes-v11-osx.zip|v11 osx bin]] * [[http://www.pawfal.org/groworld/plant-eyes-v6-linux.tar.gz|v6 linux bin]] * [[http://www.pawfal.org/groworld/plant-eyes-v6-win32.zip|v6 win exe]] {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/10/pe-20091022-0-300x225.png}} Hex roots is a 2D root growing mechanic which works around hexagons (this is the fluxus version, this is also a version written for Unity) * [[http://www.pawfal.org/groworld/hex-ornament5-linux.tar.gz|v5 linux bin]] * [[http://www.pawfal.org/groworld/hex-ornament5-win32.zip|v5 win exe]] {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/06/5-1-300x246.png}} Hayfever was a [[groworld multiplayer prototype]], testing the use of jabber messaging to communicate game events, and put the game in an interesting environment. {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/04/gfx4-300x246.png}} [[http://www.pawfal.org/dave/blog/2008/12/treetris-prototype-finished/|Treetris]] was an attempt to subvert a popular game mechanic in a vegetal direction, the idea being that your plant is absorbing nutrients from the soil and has to fit them together in the correct manner in order to grow. {{http://www.pawfal.org/dave/blog/wp-content/uploads/2008/12/treetrisf-300x246.png}} [[http://www.pawfal.org/dave/blog/2008/12/cellular-prototype-ground-added/|Cellular]] tried to take a microscopic angle where plants are comprised of multiple cells which need to be connected together correctly by the player in order to build a plant. {{http://www.pawfal.org/dave/blog/wp-content/uploads/2008/12/chlorophyll6-300x246.png}} The [[http://www.pawfal.org/dave/blog/2008/12/sketching-plants/|plant sketcher]] was a method of making [[lindenmayer systems]] less about programming and more about drawing. See also [[Game prototyping]] ===Reference=== * [[http://theblackheartgang.com/the-household/the-tale-of-how/|Tale of How]] * [[wp>Katamari Damacy]] * [[wp>Pikmin]] * [[Alternate Reality Game]] * [[http://flickr.com/photos/fpsurgeon/3178068627/|Sakura Synthesis]] * [[http://thatgamecompany.com/games/flower/|Flower]] * [[http://pixeljunk.jp/|PixelJunk: Eden]] * [[http://intihuatani.usc.edu/cloud/flowing/|Flow]] * [[http://o--o.jp/|Nobi Nobi Boy]] =====Plants===== * [[Plant Tricks]] * [[Plant Simulation]] * [[Plant Rendering]] * [[Plant Movement]] * [[Plant Guilds]] =====Game ideas===== * [[Tale of the plant dungeon]] * [[Pluggable plants]] * [[Plant googles]] * [[Groworld multiplayer prototype]] * [[groworld game location]] =====Meeting notes===== * [[Groworld meeting 5th March 2009]] =====Sommercamp Wiki===== [[http://www.sommercampworkstation.de/wiki/doku.php?id=plant_perception|Sommercamp Wiki Notes]]