preliminary research meeting 20060331 === alkan - overview === {see [[Research Report Alkan]] for complete notes... } * summary of his studies over the last year, during his stay. * most painful aspect was the constant wearing of the 'anthropologists' mask * no special insights or observations, in that experience should not be 'detatched' * more as a 'learner' or 'student' rather than observer, dissector. * pressed about methodology, still can find an accurate answer * no fixed, preconceived methodology, could/should be developed/co-created * fluidity, and indeterminacy -> exciting aspect of field work * fieldwork/experience as 'experiment' or 'test' [awkwardly placed in the social sciences] * .. personal * . .of anth. toward viewing fluidity in human relations/approaches * rigorous relativism / occupying positions in a social field * yet not reducible to the position. -> move toward the dark and luminous, do not stray from the path of the nectar/ambrosia === theun === * after being in india, more interested in working how the physical world works * physics, ecology, new skills -> * what to do with foam lab .nl?+ * more presentations rather than screenings -> more direct contact * venue for discussions between technical & non-technical audiences * website (communication) * use of analogy, visual representation for understanding physics and mathematics ===pix=== * looking at further details.. * how to move closer to ideas for driving 'research' w/out pressure of presentation * preliminary thinking; * video textures in ogre3d * further adventures with particle systems * non-object based 3d systems / visualisation * ways of imposing form / structure onto particle systems * overlap with humanly recognisable forms (semantics) * real world interfacing * non-screen based interfaces, tactile displays * h/w control -> fuzzy control systems / real world <-> fuzzy logic * ir camera for motion tracking in projected light * realtime generative algorithms in more than 2d * algorithmic 3d systems * what techniques can be transferred from 2d to 3d * how to model growth -> projections, mappings, etc+ * NPR texhniques * iterated functions / strange attractor ===lina=== * looking at sustainable dev. and ecological impact of textile industries * deeper understanding of how active textiles work * how should this be documented ?+ 1. active materials method: survey of the field, empyrical experiments, testing different techniques, selection of most promissing materials research questions: 1a printing thermochromics * what responsivity can you get from active materials without the use of electricity and electronics? * biomimetic design - looking at plant mechanisms to inspire design with active materials * which active materials are not toxic? 1b. visualising imaginary worlds with active materials * what can we learn from processes and effects of magic, how do we translate them into designs with active materials? 2. materials library method: survey of the field, contact with existing material libraries, survey of existing cataloguing systems, make a physical library, catalogue and sort materials and information research question * how can we build a comprehensive and extensible library, containing both materials and information about materials? how do we catalogue active materials and processes? 3. secondary research interest: portable spaces, nomadic events (such as a circus) ===cocky=== * material research -> * actively seeking out manufacturers, TU Delft, conferences, etc+ * documentation * how to present foam to potential suppliers/manufaturers/etc+ * kites * shapes & materials for kites * sonifying / sourcing data from the kite * visit a wind tunnel * somewhere between .nl & .be * throw kids into wind-tunnel * inflatable spaces * look at new materials, blowers, how to improve it, make more modular ===maja=== * role of the artist/designer in ecological discussions (issues of biodiversity, climate change...) * sustainable arts and design / future of design practice * relationships between food and ecology * wild foods * molecular gastronomy * demystifying the process of producing, distributing, cooking, presenting and consuming food * low power / self sustaining systems * ideas behind desire and sustainability * how to engage an audience in these discussions * processes of growth and transformation - in environmental studies, cooking and alchemy * documentation and reflection of foam's first 5 years of existence ===nik=== * rt audiovisuals * qfwfq and visual programming languages * working with fluxus, a-life, procedural graphics * futurology (in terms of new design practices) ===interject / general=== * how to ensure that 'research' is more than just fiddling * reframing what 'research' can be, without diluting its meaning * marketing / bus. dev. person.. . * foam website * redesign for ease of updating.. * how to incorporate .nl lab is foam an apocalyptic life cult?