Table of Contents

design guide(lines)

This design guide for [Project Lyta can help in checking how technological and design decisions relate to a common conceptual framework.

… This needs to be moulded into a proper shape, but here are some introductory notes

Before reading further, try this: take a sheet of paper or a thick fabric. Try touching something, or better someone through this primitive interface. What do you notice first? what makes it exciting to keep exploring?

What is it?

A remote touch generator. An interface for touching on a distance.

TOUCH: what is touch in the context of lyta?

But more importantly, we are interested in touch as action:

TOUCH: Why do we want to touch something/someone?

TOUCH: What qualities can we perceive exclusively through the tactile sense?

Information about a surface, though the direct contact with the surface: )

DYNAMICS: The sense of touch is ultimately the sense of change, modification of the surface properties through time.

TOUCH: qualities that other senses can perceive when a surface is touched:

REMOTE: What is the difference between touch and mediated touch?

-⇒ can we sense the difference between touching a real person and touching a computer simulation?

GENERATOR: what stimuli do we need to generate the feeling of touch?

Ideally, we would have actuation of all of the following properties of the surface:

and to add to the synaesthetic experience, we can actuate:

However, we will most probably have to discard actuating humidity and temperature because of the current state of the art in understanding these properties. Sound will not be used due to the 'noisiness' of the space where the installation will be placed in Phaeno.

This leaves the actuation of texture and shape as two modes to be combined for representation of remote touch. Colour could be added to enchance the visual impact of the touch, as well as to add to the experience of the people who are not touching the surface (considering that it is a public space…).

GENERATOR: input: what can we sense?

GENERATOR: output: what characteristics of the stimuli can we modify?

Tactile feedback (electrocutaneous/vibrotactile: pneumatic, piezo-electric, SMA/SMP/SMC, EAP)

Force feedback (pneumatic, electromagnetic, piezo-electric, SMA/SMP/SMC, EAP, magnetostrictive, hydraulic)

Chromatic actuation

REMOTE TOUCH GENERATOR: what do we want people to experience

How we can possibly do all this? see Project Lyta Materials Research, Project Lyta Design Research, Active Materials, Haptic Feedback