Outside/Inside: Boundary Crossings, a Wearable Design Workshop

a few workshop_notes from the workshop “Outside/Inside: Boundary Crossings, a Wearable Design Workshop” July 31 - August 04, 2004 » http://www.banffcentre.ca/programs/program.aspx?id=143

data aesthetics * topological design xinwei, tom, kaki

artefact-art field-???

tom

wearables - response-action feedback loops - underlying perception

topological design

jewelry listening to conversation - * phase space - building a conversation in a space - a sentence is a loop - preserves the quality of the conversation, but preserves the richness of it

kaki

mobile tech in argentina, phillipines intensified political intervention

field-affordance-unbounding of perception-field of opportunities and stimulations artefact-art

context and situated interaction change by changing the elements of context ted krueger - animal magnetism, magnetism as a 6th sense massumi + deleuze other territory that can be seen as perception

spiderman 2 the game - experiencing the city as a swinging city LA experience - la freeway - land of islands and highways making garments that alter physical and mental topologies

ian borden - skating and architecture

the world we live in is not cartesian sensor spaces are not euclidean guatari

victoria vesna http://people.i-dat.org/detail/?csvv

skin patented by microsoft

nanotech fashion and technology class

nano exhibition - http://www.pbs.org/newshour/bb/science/july-dec04/nano_07-16.html

otis school of fashion and ucla design and media arts

-fabric helps moving more fluidly through space

ris:ome -fashion, ves, mobile tech why?

-cui bono - relations of everyday life - critical interventions social scale

nina

for whom are we designing wearables? art and performance, public experiments * already talked about

what other outcomes? market for smart materials: now 300mn USD, growth 11-28% growth over 4 years

Joe Cunning (national textiles usa) - human expectation very high

mike

thad starner - intel will abandon desktop computing for wearables in 15 years or so… what will happen to microsoft? (now 3:1 - wearables:desktops) 'zero power computing' (david may, bristol) fashion and history - the watch and wearables: 'time and time again' (iswc 2002 tom martin) vernor vinge ieee spectrum july 2004 'sensor nation' - silent messaging - alternative forms communicating with wearables (getting away from the keyboard paradigm)

tom

nokia and swatch - * shift from mobile phones to 'personal electronic devices'

- * too much influenced by modible phones and pdas

comfort! (no chips in clothing) responsive - not connected to technology? molecular structure of self connected to the molecular structure of the garment foam - interesting material that has not been used for performance - subversiveness of electronics gives new performance options

communication -caught in a relationship with data not homogenous protocols -sharing and mismatch of protocols in conversations 'designing for erasure' of materials networks that appear and disappear - interesting for fashion - ephemeral events ecology of the ways that materials are produced - transformation of garments (having 1 garment that changes as needed) physical chemistry in relation to clothes that you wear + light –> colour structure, geometry… of garments economic model -cell phones, music industry - downloading your 'image' emotions, clothes embed emotional memory + physiological memory (sweat, deformation) mapping interior state in the exterior - what i choose is how i feel - personal style - * prescribed transition takes away that choice (chemical reactions)- variable transitions more interesting when done with electronics (reconfigurable architectures) choice - colour is very culturally specific -can wearables reintroduce the local colour difference - or will it homogenise telecomunication and gesture not only choosing our clothes but choosing what being we want to make negative choice in clothing - subcultures white bikini on a beach - * clothing as form of social control

– yacov clothing for cyber human characters performance situation with no lighting texture of the body made out of glass transparencies

– sara performance in code zebra chat visualisation system navigating identities on internet camouflage, seduction, attack, patterning, abstraction cross disciplinary flirtation renegotiate identity biological and mobile chat space fixed and changeable shapeshifting dance and text performance back in performance spectacle, non improvised performance moodshifts within the audience space change the space for the performers thematic club experiences animal identities humans shapeshifting into animals antropomorphic characteristics using dance and stretch workshops to teach people about knitwear

time and memory

jenny dress that can tell time through scent

joey

steve man - capturing every moment

pervasive computing - environments to help us remember anything

memory rich garments (collaboration with students)

electronic vs the body - interplay betweeen the body and the electronix paltier junction - cool down very fast + body heat changes other parts public and private collection of smells/memories information harvest - what do we store and memory and what not

victoria 'building a community of people with no time' - how are you? im busy.

http://notime.arts.ucla.edu

cellular trans-actions - primary shape - hexagon (satellite systems and gsms divides the city in hexagons - most efficient packing system in nature

collective memory - making one prototype as opposed to making many

conclusions: