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machine_wilderness_symposium [2015-11-03 08:40] majamachine_wilderness_symposium [2020-07-20 15:53] (current) theunkarelse
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 ==== Machine Wilderness Symposium ==== ==== Machine Wilderness Symposium ====
  
-Amsterdam, Artis, 20151102+Amsterdam, Artis Royal Zoo, 20151102
  
-(notes)+<html><a href="http://fo.am/media/img/resized/actlist_22192965105_a6cc8342bc_o.jpg"><img src="http://fo.am/media/img/resized/actlist_22192965105_a6cc8342bc_o.jpg"></a></html>
  
-Machine Wilderness: new ecosystems where environment & technology co-exist, in which humans are less central+[[machine_wilderness]] 
 + 
 +[[Lecture notes]] from the [[http://fo.am/mwsymposium/|symposium]], part of the [[http://machinewilderness.net/|Machine Wilderness]] programme designed by Theun Karelse of FoAM Amsterdam and Alice Smits of [[http://zone2source.net/nl/home/|Zone2Source]]
  
 [[https://twitter.com/search?q=%23machinewilderness%20&src=typd|#machinewilderness]] /  [[https://twitter.com/search?q=%23machinewilderness%20&src=typd|#machinewilderness]] / 
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 === Theun Karelse === === Theun Karelse ===
  
-  * ISEA 2012 (Andrea Polli) - Ron Horvath in the 1960 (cultural geographer) - wrote about machines in a negative way: machines are dumb, wilderness is a mess. this event more positive approach +  * The term Machine Wilderness comes from the title of [[http://www.andreapolli.com/unm/book_for_class.pdf|ISEA 2012]], coined by Andrea Polli, borrowing from the cultural geographer Ron Horvath in the 1960. He wrote about machines in a negative way: machines are dumb, wilderness is a mess. Both ISEA and this Machine Wilderness event has a more positive approach to machines and to wilderness. There is interest to design technology beginning from the environment, where machines are so integrated in their environment that they're not easy to distinguish from it. 
- +
-  * design from an environment - machine not easy to distinguish from its environment, integrated+
  
-Augmented ecology augmented ecology.com @augmentedeco: \\+[[http://augmentedecology.com/|Augmented ecology]] and [[https://twitter.com/@augmentedeco|@augmentedeco]]: \\
 1. how to transform GPS tags on animals to make much richer meanings (Microsoft: Technology for nature - individuals and groups; facebook for herds, anchor point for drones - hybrid ecology) 1. how to transform GPS tags on animals to make much richer meanings (Microsoft: Technology for nature - individuals and groups; facebook for herds, anchor point for drones - hybrid ecology)
   * danger - cyberpoaching - panna-211 (panna tiger in a reserve in india), don’t share photos from safaris, poachers can track the animals   * danger - cyberpoaching - panna-211 (panna tiger in a reserve in india), don’t share photos from safaris, poachers can track the animals
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 2. Ecological Robotics 2. Ecological Robotics
   * Daan van Dijk Darpa 2013, COTSBot (management of invasive starfish), Robird (management - scares birds away from Schiphol), TumbleWeed bot (based on plant movement - drifts, blows through the desert and collects environmental data), SwarmFarming (using robots for agriculture)   * Daan van Dijk Darpa 2013, COTSBot (management of invasive starfish), Robird (management - scares birds away from Schiphol), TumbleWeed bot (based on plant movement - drifts, blows through the desert and collects environmental data), SwarmFarming (using robots for agriculture)
-  * Biocarbon engineering planting 1mil trees per year using robotic drones+  * Biocarbon engineering planting 1mil trees per year using robotic drones
   * Rainforest connect - conservation using 2nd hand phones - they listen for the sound of chainsaws, and report - monitoring   * Rainforest connect - conservation using 2nd hand phones - they listen for the sound of chainsaws, and report - monitoring
   * MyBionicBird   * MyBionicBird
   * Compostable Drones - how do we deal with lifespan of tech in landscapes   * Compostable Drones - how do we deal with lifespan of tech in landscapes
  
-  * AI: mind (thinking machines) + bodies (acting machines) + environment behaviour+  * AI: mind (thinking machines) + bodies (acting machines) + environment -> behaviour
  
-Designing +Designing from: 
-  * starting from processes in the environment, beyond objects +  * processes in the environment, beyond objects 
-  * starting from local habitats+  * local habitats
   * diverse knowledge systems   * diverse knowledge systems
  
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 === Erik de Jong === === Erik de Jong ===
  
-Prof at the UVA & Artis+Prof at the UVA & [[http://www.artis.nl/|Artis]]
  
 "Natura Artis Magistra" (1838) - Nature is the teacher of art & science (Royal Zoological Society);  "Natura Artis Magistra" (1838) - Nature is the teacher of art & science (Royal Zoological Society); 
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   * e.g. exhibition of microbes & micro-organisms   * e.g. exhibition of microbes & micro-organisms
-  * Het Groote Museum first museum in NL (1852) - in the future, a museum, a workplace for the antropocene (started in 1600 - colonialism, 1900 - industrialisation…), for man and nature, platform for discussion & exchange; where do we stand as humans on the earth; galleries on nature, science and technology, biomimicry, the future (cyborgs, replacements of nature…); laboratory nature - nature managed by man (manipulating genetics, etc.)+  * Het [[http://www.artis.nl/ontdek-artis/artis-a-z/monumenten-z/hoofdgebouw/|Groote Museum]] - first museum in NL (1852) - in the future, a museum, a workplace for the antropocene (started in 1600 - colonialism, 1900 - industrialisation…), for man and nature, platform for discussion & exchange; where do we stand as humans on the earth; galleries on nature, science and technology, biomimicry, the future (cyborgs, replacements of nature…); laboratory nature - nature managed by man (manipulating genetics, etc.)
   * E. Wilson "the artificial new environment into which technology has catapulted humanity" - what does this mean? (e.g. natural disasters, infrastructure failures (New York blackout in the storm in 2012))   * E. Wilson "the artificial new environment into which technology has catapulted humanity" - what does this mean? (e.g. natural disasters, infrastructure failures (New York blackout in the storm in 2012))
   * wilderness = 1st nature, cultural landscape (agriculture) - 2nd nature, designed nature (gardens, urban environments) - 3rd nature   * wilderness = 1st nature, cultural landscape (agriculture) - 2nd nature, designed nature (gardens, urban environments) - 3rd nature
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   * avoid confusions with pre-modern and mechanistic views   * avoid confusions with pre-modern and mechanistic views
   * finding a way to talk about hybrids, co-operation between technology and nature - a common vitality in reclaiming aesthetics as a process and not an object in the tangle of tech and nature - including philosophy, ethics, morals - responsibility of human nature towards non human nature   * finding a way to talk about hybrids, co-operation between technology and nature - a common vitality in reclaiming aesthetics as a process and not an object in the tangle of tech and nature - including philosophy, ethics, morals - responsibility of human nature towards non human nature
 +
 +<html><a href="http://static.artis.nl/media/cache/58/3f/583fa37222a0f832beb057f02ba7c271.jpg"><img src="http://static.artis.nl/media/cache/58/3f/583fa37222a0f832beb057f02ba7c271.jpg"></a></html>
  
 === Petran Kockelkoren === === Petran Kockelkoren ===
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 How technologies opened up our experience of landscapes? How technologies opened up our experience of landscapes?
  
-  * Nature is thought to be a healing experience, while cities and technologies are thought of as being alienating - inherited from the romantic era (??) +  * Nature is thought to be a healing experience, while cities and technologies are thought of as being alienating - inherited from the romantic era (for an opposing view see [[http://press.uchicago.edu/ucp/books/book/chicago/R/bo12645421.html|Romantic machine]] 
-  * "Nature and memory"The term "landscape" is originally dutch - the landcape painters of the Golden Age; usually without any technology (even thought the Dutch landcape was riddled with technology)"Nature as sublime" (19th ct.), "Technology is alienating" - loss of nature (Heidegger, etc.), 21st ct - the dualism begins to change - technology can re-connect humans to nature+  * "Nature and memory"The term "landscape" is originally Dutch.  
 +    * See the [[https://en.wikipedia.org/wiki/Category:Dutch_landscape_painters|Dutch landscape painters]] of the Golden Age; usually without any technology (even thought the Dutch landscape was riddled with technology) 
 +  * "Nature is sublime" (19th ct.), "Technology is alienating" -loss of nature due to propagation of technology (Heidegger, etc.), in the 21st ct - the dualism between nature and technology begins to change - technology can re-connect humans to nature
  
   * 19th ct - transport technology (train, etc.) - a revolution of how we experienced landscapes;    * 19th ct - transport technology (train, etc.) - a revolution of how we experienced landscapes; 
-    * "railway spine- **cultural pathology** resulting from incorporation of technology - health claims related to train journeys; problem for insurance companies learning to cope with the phenomenon of speed and technology which hasn’t been integrated into daily life; 19th ct - hysteria, 20th ct. alien abductions, multiple personality disorders - symptoms are real, causes uncertain  +    * [[https://en.wikipedia.org/wiki/Railway_spine|railway spine]] - **cultural pathology** resulting from incorporation of technology - health claims related to train journeys; problem for insurance companies 
-    * fairground attraction - simulation of a train/boat experience, fair ground as exercise ground, immersive simulation, to learn to cope with the experience of speed - landscapes moving things nearby flash by fast, further away things move slower - you have to change the way you perceive things around you - people are unsettled+    * learning to cope with the phenomenon of speed and technology which hasn’t been integrated into daily life; 19th ct - hysteria, 20th ct. alien abductions, multiple personality disorders - symptoms are real, causes uncertain  
 +    * fairground attraction - simulation of a train/boat experience - fairground as exercise ground for "high speed" travel, immersive simulation, to learn to cope with the experience of speed - landscapes moving (things nearby flash by fast, further away things move slowerpeople had to change the way they perceived things around them, which can be unsettling
     * Victor Hugo - description of his train journeys "flowers are no longer flowers but colourful streaks…"      * Victor Hugo - description of his train journeys "flowers are no longer flowers but colourful streaks…" 
     * Futurists - depicting speed and velocity, buildings start to dance, people flashing by, 'streaks - signs of speed'     * Futurists - depicting speed and velocity, buildings start to dance, people flashing by, 'streaks - signs of speed'
   * 20ct - car, monument to a car race - it alienated people from the central, static perspective, not so much from landscape   * 20ct - car, monument to a car race - it alienated people from the central, static perspective, not so much from landscape
-    * Ballard - attempting to change perspective and coin new imaginaries for speed - we needed to re-normalise our senses - images and sounds help us cope with the new experiences…+    * Futurist Giacomo Balla - attempting to change perspective and coin new imaginaries for speed - we needed to re-normalise our senses - images and sounds help us cope with the new experiences… 
 + 
 +<html><a href="http://legomenon.com/images/time-and-motion-in-art-futurist-paintings-of-movement.jpg"><img src="http://legomenon.com/images/time-and-motion-in-art-futurist-paintings-of-movement.jpg"></a></html> 
     * pop-art - streaks in comics - speeding cars     * pop-art - streaks in comics - speeding cars
     * zootrope - suggesting movement, children’s toys, artistic expression, scientific simulation of birds in flight (Max Ernst) - disclosing the world by means of technology changes our perception and sensory experience     * zootrope - suggesting movement, children’s toys, artistic expression, scientific simulation of birds in flight (Max Ernst) - disclosing the world by means of technology changes our perception and sensory experience
-    * Muybridge - horses galloping - are they ever free from the ground (yes) +    * Muybridge - [[https://www.youtube.com/watch?v=IEqccPhsqgA|horses galloping]] - are they ever free from the ground (yes) 
-    * Stereoscope - photograph with two different focus points - the world available in stereo - photographers began experimenting with focal points (depth, 'enhanced stereos' - issue with veracity); Bishop - if God wanted us to see this depth, he would have given us eyes further apart…; Scientific photo of the moon - very difficult (distance, etc.), but there is a wobble in the moon (the photos were taken 3 weeks apart) - "a step out of and beyond nature" - but it disclosed the possibility to view the moon much more intimately - a mediated view of nature, with a more intimate and immersive knowledge - a breakthrough in the view of technology +    * [[https://en.wikipedia.org/wiki/Stereoscope|Stereoscope]] - photograph with two different focus points - the world available in stereo - photographers began experimenting with focal points (depth, 'enhanced stereos' - issue with veracity); Bishop - if God wanted us to see this depth, he would have given us eyes further apart…; Scientific photo of the moon - very difficult (distance, etc.), but there is a wobble in the moon (the photos were taken 3 weeks apart) - "a step out of and beyond nature" - but it disclosed the possibility to view the moon much more intimately - a mediated view of nature, with a more intimate and immersive knowledge - a breakthrough in the view of technology 
-   * Tintin - "destination Moon" - actual rockets and clothing inspired by Herge’ comic; project Tintin insterstellar nanosat mission to alpha centauri - Alan Bean (astronaut) - "the only artist who has been to the moon", painting with moon-dust +   * Tintin - "destination Moon" - actual rockets and clothing inspired by Herge’ comic; project Tintin insterstellar nanosat mission to alpha centauri - [[http://www.alanbean.com/|Alan Bean]] (astronaut) - "the only artist who has been to the moon", painting with moon-dust 
-  * Andrea Polli (tracking data of hurricane Bob -> "Atmospheric Weatherworksacoustic artwork to understand nature on its own terms, complex rhythms and melodies of nature on human scale) & Gavin Starks  (translated data from telescope images into sounds - soothing synth sounds - a deception; but the image itself is mediated already (radiowaves translated into image)) discussion at DEAF 2004 - we are always embedded in cultural and historical incorporations of technology - nature is always a mediated event+  * Andrea Polli (tracking data of hurricane Bob -> [[http://transmediale.de/andrea-polli-talks-about-her-atmospheric-weather-w|Atmospheric Weatherworks]] - acoustic artwork to understand nature on its own terms, complex rhythms and melodies of nature on human scale) & Gavin Starks  (translated data from telescope images into sounds - soothing synth sounds - a deception; but the image itself is mediated already (radiowaves translated into image)) discussion at [[http://v2.nl/events/open_brunch-sonic-pulse|DEAF 2004]] - we are always embedded in cultural and historical incorporations of technology - nature is always a mediated event
   * Husserl "an experience of nature is always artificial" - documentaries - mediated, staged, interpreted events   * Husserl "an experience of nature is always artificial" - documentaries - mediated, staged, interpreted events
-  * Esther Polak - GPS traces through the city "Amsterdam Real Time" (2002) - the mediated event - sky-drawing, "Milk", fishing boats - different stories emerge than when we look at  photographs - new positioning of artists in the field, just breaking ground+  * [[http://www.polakvanbekkum.nl/|Esther Polak]] - GPS traces through the city "Amsterdam Real Time" (2002) - the mediated event - sky-drawing, "Milk", fishing boats - different stories emerge than when we look at  photographs - new positioning of artists in the field, just breaking ground
   * 3D projections in cinemas, art galleries - contemporary fairgrounds to exercise new perceptions   * 3D projections in cinemas, art galleries - contemporary fairgrounds to exercise new perceptions
  
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   * How do you design a food forest for a city scape? In recreation areas, plants that aren’t commercially viable, that are difficult to harvest industrially   * How do you design a food forest for a city scape? In recreation areas, plants that aren’t commercially viable, that are difficult to harvest industrially
   * [[http://www.foodforestry.nl/#!vbamb/cv7e|Voedselbos Makeblijde]]   * [[http://www.foodforestry.nl/#!vbamb/cv7e|Voedselbos Makeblijde]]
 +
 +<html><a href="https://upload.wikimedia.org/wikipedia/commons/2/27/Forgard2-003.gif"><img src="https://upload.wikimedia.org/wikipedia/commons/2/27/Forgard2-003.gif" width="600"><a/></html>
  
 Tech requirements: Tech requirements:
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   * "beautiful landscapes, small scale, green  (garden) / "sublime landscapes" grand, red, giant, phatasmagoric… (landscape)   * "beautiful landscapes, small scale, green  (garden) / "sublime landscapes" grand, red, giant, phatasmagoric… (landscape)
   * technology in a landscape - should be sublime - regeneration, over-access of power - energetic vision of landscapes (usually without human beings…)   * technology in a landscape - should be sublime - regeneration, over-access of power - energetic vision of landscapes (usually without human beings…)
-  * ("any sufficiently advanced technology is indistinguishable from nature" schroeder) 
   * fluctuating results, hidden technology, embodied experience - with "Fremdkörper" in the centre (the ecological body has to work harder to process) - in a constant dynamic environment - continuous adaptation   * fluctuating results, hidden technology, embodied experience - with "Fremdkörper" in the centre (the ecological body has to work harder to process) - in a constant dynamic environment - continuous adaptation
   * flexible/responsive morphology - designers introduce fremdkörper, the ecosystem responds - is this co-evolution or manipulation?   * flexible/responsive morphology - designers introduce fremdkörper, the ecosystem responds - is this co-evolution or manipulation?
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 === Spela Petric === === Spela Petric ===
  
-Reified Nature / Natured Technology+[[http://www.hup.harvard.edu/catalog.php?isbn=9780674034853|Reified Nature]] / Natured Technology
  
-in projects like  & Miserable Machines, Voyager 140 AU (2013) - metabolic algorithm in interaction with the environment; PSX consultancy 2014, sex toys for plants; Skotopoiesis (2015) confronting the vegetal otherness - how we comprehend the environment, biosemiosis; [[http://www.spelapetric.org/portfolio/naval-gazing/|Naval Gazing]]+... in projects including Miserable Machines (2015)[[http://www.spelapetric.org/portfolio/voyager-140-au/|Voyager 140 AU]] (2013) - metabolic algorithm in interaction with the environment; [[http://psx-consultancy.com/|PSX consultancy]], sex toys for plants (2014)[[http://www.spelapetric.org/portfolio/skotopoiesis/|Skotopoiesis]] (2015) confronting the vegetal otherness - how we comprehend the environment, biosemiosis; [[http://www.spelapetric.org/portfolio/naval-gazing/|Naval Gazing]]
  
 Naval Gazing (is navel gazing) Naval Gazing (is navel gazing)
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   * Inspirations: Strandbeest (Theo Janssens) and others   * Inspirations: Strandbeest (Theo Janssens) and others
   * Habiton - Man-made future habitat moved by the wind - it tumbles through the ocean and collects organisms/biomass, eventually it sinks to the bottom; human made object appropriated by nature    * Habiton - Man-made future habitat moved by the wind - it tumbles through the ocean and collects organisms/biomass, eventually it sinks to the bottom; human made object appropriated by nature 
 +
 +{{>http://vimeo.com/128781491}}\\
  
 Miserable Machines Miserable Machines
-  * Differences between technology and living organisms -+  * Differences between technology and living organisms
   * "Soot-o-mat" Mussel muscle - ultimate sacrifice of living tissue for the production of 'excess' - soot-o-mat   * "Soot-o-mat" Mussel muscle - ultimate sacrifice of living tissue for the production of 'excess' - soot-o-mat
   * Hybridity is a slippery slope - sometimes things should be respected for what they are rather than being forced to 'hybridise'   * Hybridity is a slippery slope - sometimes things should be respected for what they are rather than being forced to 'hybridise'
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   * application: breeding farm for service robots or pets, entertainment (robotic parcs…); robot colonies for terraforming or ultra deep mining   * application: breeding farm for service robots or pets, entertainment (robotic parcs…); robot colonies for terraforming or ultra deep mining
   * science: "cyclotron for evolution", understanding life, evolution of body & brain, robosphere   * science: "cyclotron for evolution", understanding life, evolution of body & brain, robosphere
 +
 +In Nature: [[http://www.nature.com/nature/journal/v521/n7553/full/nature14544.html|From evolutionary computation to the evolution of things]]
  
  
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   * workshop on symbiotic systems, using Amstelpark as a medium, exploring the needs and opportunities of biorobotic systems (abiotic systems - solar, temp, wind, water + biotic systems (plants, animals, bacteria); creating systems to enter a dialogue with the environment - integrated interdependent systems   * workshop on symbiotic systems, using Amstelpark as a medium, exploring the needs and opportunities of biorobotic systems (abiotic systems - solar, temp, wind, water + biotic systems (plants, animals, bacteria); creating systems to enter a dialogue with the environment - integrated interdependent systems
   * energy systems   * energy systems
 +
 +<html><a href="https://ivanhenriques.files.wordpress.com/2014/03/dsc07940_edit.jpg"><img src="https://ivanhenriques.files.wordpress.com/2014/03/dsc07940_edit.jpg"></a></html>
  
 === Judith van der Elst === === Judith van der Elst ===
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   * it isn’t so obvious to understand what is missing from our landscapes (e.g. missing elephants in EU forests; indigenous farming in America - to Europeans it looked like wilderness)   * it isn’t so obvious to understand what is missing from our landscapes (e.g. missing elephants in EU forests; indigenous farming in America - to Europeans it looked like wilderness)
   * First: find out how you as a person connect with a landscape; feeling the sweat and pain of the landscape (observe, then interact)   * First: find out how you as a person connect with a landscape; feeling the sweat and pain of the landscape (observe, then interact)
 +  * [[http://www.kschroeder.com/weblog/the-deepening-paradox|Any sufficiently advanced technology is indistinguishable from nature]] - Karl Schroeder
  
 {{>http://www.flickr.com/photos/foam/22104394983/}}\\ {{>http://www.flickr.com/photos/foam/22104394983/}}\\
  
  
 +=== References ===
  
 +  * Research is Ceremony, Indigenous Research Methods, by Shawn Wilson
 +  * Tending the Wild, Native american Knowledge and The Management of California's Natural Resources, by Kat Anderson
 +  * Wired Wilderness, Technologies of Tracking and the Making of Modern Wildlife, by Etienne Benson
 +  * Wildlife in the Anthropocene, Conservation after Nature, by Jamie Lorimer
 +  * Alien Phenomenology, or What It's Like to Be a Thing, by Ian Bogost
 +  * Nature Performed, Environemt, Culture and Performance, ed. Bronislaw Szerszynski et all
 +  * How Things Shape The Mind, A Theory of Material Engagement, Lambros Malafouris
 +  * How Forests Think, Towards an Anthropology beyond the Human, by Eduardo Kohn
 +  * Media, Ecology and Conservation, Using the media to protect the world's wildlife and ecosystems, by John Blewitt
 +  * The Marvelous Clouds, Towards a Philosophy of Elemental Media, by John Durham Peters
 +  * Becoming Animal, An Earthly Cosmology, by David Abram
 +  * CowCam, Kuhe fotografieren ihre Welt, by Christoph Sigrist
 +  * Drone, by Adam Rothstein, part of the Object Lessons series
 +  * Wilder Mann, the image of the savage, by Charles Freger
 +  * The Sympathy of Things, Ruskin and the Ecology of Design, by Lars Spuybroek
 +  * Propeller, by Roy Villevoy and Jan Dietvorst
 +  * A Fieldguide to Next Doggerland, by Theun Karelse
  
  
  
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