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machine_wilderness_symposium [2015-11-03 09:22] majamachine_wilderness_symposium [2020-07-20 15:53] (current) theunkarelse
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 ==== Machine Wilderness Symposium ==== ==== Machine Wilderness Symposium ====
  
-Amsterdam, Artis, 20151102+Amsterdam, Artis Royal Zoo, 20151102
  
-(notes)+<html><a href="http://fo.am/media/img/resized/actlist_22192965105_a6cc8342bc_o.jpg"><img src="http://fo.am/media/img/resized/actlist_22192965105_a6cc8342bc_o.jpg"></a></html>
  
-Machine Wilderness: new ecosystems where environment & technology co-exist, in which humans are less central+[[machine_wilderness]] 
 + 
 +[[Lecture notes]] from the [[http://fo.am/mwsymposium/|symposium]], part of the [[http://machinewilderness.net/|Machine Wilderness]] programme designed by Theun Karelse of FoAM Amsterdam and Alice Smits of [[http://zone2source.net/nl/home/|Zone2Source]]
  
 [[https://twitter.com/search?q=%23machinewilderness%20&src=typd|#machinewilderness]] /  [[https://twitter.com/search?q=%23machinewilderness%20&src=typd|#machinewilderness]] / 
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   * avoid confusions with pre-modern and mechanistic views   * avoid confusions with pre-modern and mechanistic views
   * finding a way to talk about hybrids, co-operation between technology and nature - a common vitality in reclaiming aesthetics as a process and not an object in the tangle of tech and nature - including philosophy, ethics, morals - responsibility of human nature towards non human nature   * finding a way to talk about hybrids, co-operation between technology and nature - a common vitality in reclaiming aesthetics as a process and not an object in the tangle of tech and nature - including philosophy, ethics, morals - responsibility of human nature towards non human nature
 +
 +<html><a href="http://static.artis.nl/media/cache/58/3f/583fa37222a0f832beb057f02ba7c271.jpg"><img src="http://static.artis.nl/media/cache/58/3f/583fa37222a0f832beb057f02ba7c271.jpg"></a></html>
  
 === Petran Kockelkoren === === Petran Kockelkoren ===
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   * How do you design a food forest for a city scape? In recreation areas, plants that aren’t commercially viable, that are difficult to harvest industrially   * How do you design a food forest for a city scape? In recreation areas, plants that aren’t commercially viable, that are difficult to harvest industrially
   * [[http://www.foodforestry.nl/#!vbamb/cv7e|Voedselbos Makeblijde]]   * [[http://www.foodforestry.nl/#!vbamb/cv7e|Voedselbos Makeblijde]]
 +
 +<html><a href="https://upload.wikimedia.org/wikipedia/commons/2/27/Forgard2-003.gif"><img src="https://upload.wikimedia.org/wikipedia/commons/2/27/Forgard2-003.gif" width="600"><a/></html>
  
 Tech requirements: Tech requirements:
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 === Spela Petric === === Spela Petric ===
  
-Reified Nature / Natured Technology+[[http://www.hup.harvard.edu/catalog.php?isbn=9780674034853|Reified Nature]] / Natured Technology
  
-in projects like  & Miserable Machines, Voyager 140 AU (2013) - metabolic algorithm in interaction with the environment; PSX consultancy 2014, sex toys for plants; Skotopoiesis (2015) confronting the vegetal otherness - how we comprehend the environment, biosemiosis; [[http://www.spelapetric.org/portfolio/naval-gazing/|Naval Gazing]]+... in projects including Miserable Machines (2015)[[http://www.spelapetric.org/portfolio/voyager-140-au/|Voyager 140 AU]] (2013) - metabolic algorithm in interaction with the environment; [[http://psx-consultancy.com/|PSX consultancy]], sex toys for plants (2014)[[http://www.spelapetric.org/portfolio/skotopoiesis/|Skotopoiesis]] (2015) confronting the vegetal otherness - how we comprehend the environment, biosemiosis; [[http://www.spelapetric.org/portfolio/naval-gazing/|Naval Gazing]]
  
 Naval Gazing (is navel gazing) Naval Gazing (is navel gazing)
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   * Inspirations: Strandbeest (Theo Janssens) and others   * Inspirations: Strandbeest (Theo Janssens) and others
   * Habiton - Man-made future habitat moved by the wind - it tumbles through the ocean and collects organisms/biomass, eventually it sinks to the bottom; human made object appropriated by nature    * Habiton - Man-made future habitat moved by the wind - it tumbles through the ocean and collects organisms/biomass, eventually it sinks to the bottom; human made object appropriated by nature 
 +
 +{{>http://vimeo.com/128781491}}\\
  
 Miserable Machines Miserable Machines
-  * Differences between technology and living organisms -+  * Differences between technology and living organisms
   * "Soot-o-mat" Mussel muscle - ultimate sacrifice of living tissue for the production of 'excess' - soot-o-mat   * "Soot-o-mat" Mussel muscle - ultimate sacrifice of living tissue for the production of 'excess' - soot-o-mat
   * Hybridity is a slippery slope - sometimes things should be respected for what they are rather than being forced to 'hybridise'   * Hybridity is a slippery slope - sometimes things should be respected for what they are rather than being forced to 'hybridise'
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   * application: breeding farm for service robots or pets, entertainment (robotic parcs…); robot colonies for terraforming or ultra deep mining   * application: breeding farm for service robots or pets, entertainment (robotic parcs…); robot colonies for terraforming or ultra deep mining
   * science: "cyclotron for evolution", understanding life, evolution of body & brain, robosphere   * science: "cyclotron for evolution", understanding life, evolution of body & brain, robosphere
 +
 +In Nature: [[http://www.nature.com/nature/journal/v521/n7553/full/nature14544.html|From evolutionary computation to the evolution of things]]
  
  
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   * workshop on symbiotic systems, using Amstelpark as a medium, exploring the needs and opportunities of biorobotic systems (abiotic systems - solar, temp, wind, water + biotic systems (plants, animals, bacteria); creating systems to enter a dialogue with the environment - integrated interdependent systems   * workshop on symbiotic systems, using Amstelpark as a medium, exploring the needs and opportunities of biorobotic systems (abiotic systems - solar, temp, wind, water + biotic systems (plants, animals, bacteria); creating systems to enter a dialogue with the environment - integrated interdependent systems
   * energy systems   * energy systems
 +
 +<html><a href="https://ivanhenriques.files.wordpress.com/2014/03/dsc07940_edit.jpg"><img src="https://ivanhenriques.files.wordpress.com/2014/03/dsc07940_edit.jpg"></a></html>
  
 === Judith van der Elst === === Judith van der Elst ===
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 +=== References ===
  
 +  * Research is Ceremony, Indigenous Research Methods, by Shawn Wilson
 +  * Tending the Wild, Native american Knowledge and The Management of California's Natural Resources, by Kat Anderson
 +  * Wired Wilderness, Technologies of Tracking and the Making of Modern Wildlife, by Etienne Benson
 +  * Wildlife in the Anthropocene, Conservation after Nature, by Jamie Lorimer
 +  * Alien Phenomenology, or What It's Like to Be a Thing, by Ian Bogost
 +  * Nature Performed, Environemt, Culture and Performance, ed. Bronislaw Szerszynski et all
 +  * How Things Shape The Mind, A Theory of Material Engagement, Lambros Malafouris
 +  * How Forests Think, Towards an Anthropology beyond the Human, by Eduardo Kohn
 +  * Media, Ecology and Conservation, Using the media to protect the world's wildlife and ecosystems, by John Blewitt
 +  * The Marvelous Clouds, Towards a Philosophy of Elemental Media, by John Durham Peters
 +  * Becoming Animal, An Earthly Cosmology, by David Abram
 +  * CowCam, Kuhe fotografieren ihre Welt, by Christoph Sigrist
 +  * Drone, by Adam Rothstein, part of the Object Lessons series
 +  * Wilder Mann, the image of the savage, by Charles Freger
 +  * The Sympathy of Things, Ruskin and the Ecology of Design, by Lars Spuybroek
 +  * Propeller, by Roy Villevoy and Jan Dietvorst
 +  * A Fieldguide to Next Doggerland, by Theun Karelse
  
  
  
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