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parn:alternate_reality_games_tutorial [2013-04-24 11:49] – Links to arg_tutorial changed to parn:arg_tutorial nik | parn:alternate_reality_games_tutorial [2013-05-17 12:31] (current) – alkan | ||
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The majority of the ARG audience are casual participants. They don’t want to make long-term commitments. If the game is based on mandatory interactions, | The majority of the ARG audience are casual participants. They don’t want to make long-term commitments. If the game is based on mandatory interactions, | ||
- | The important question to ask when making an ARG is: are you telling a story that is exciting to be told, or a story you want to construct together with the players? The first job (of both designers and players) in an ARG is to assemble the information and make sense out of it, to understand the scope of the problem. Too much ’and-and-and’ in an ARG can be dangerous. As Brenda Laurel writes in Computers as Theatre:((This abbreviation can be found on http:// | + | The important question to ask when making an ARG is: are you telling a story that is exciting to be told, or a story you want to construct together with the players? The first job (of both designers and players) in an ARG is to assemble the information and make sense out of it, to understand the scope of the problem. Too much ’and-and-and’ in an ARG can be dangerous. As Brenda Laurel writes in ‘Computers as Theatre’: |
‘The number of new possibilities introduced falls off radically as the play progresses. Every moment of the enactment affects those possibilities, | ‘The number of new possibilities introduced falls off radically as the play progresses. Every moment of the enactment affects those possibilities, |