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project_groworld_kabk [2012-03-01 15:24] cockyproject_groworld_kabk [2014-09-07 19:51] (current) nik
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-ednabob result==== groWorld at ArtScience ====+==== groWorld at ArtScience ====
  
 Research Group ArtScience 20120130 – 20120315  Research Group ArtScience 20120130 – 20120315 
  
-Participants: Daniel Berio, Clara Lozano Carrasco, Andre Cavalheiro, Mischa Daams, Gaby Felten, Samantha Groesbeek, Katarina Jancovicova, Eveline Klop, Mik Maes, Falco Pols, Ludmila Rodrigues, Yaprak Sayar, Marloes van Son, Thijs van Teijlingen, Loes Treffers, Heyoung Yang, Arjen Zuidgeest, Walid Wardak, Gerrit-Jan Scheepers+Participants: Daniel Berio, Clara Lozano Carrasco, Andre Cavalheiro, Mischa Daams, Gaby Felten, Samantha Groesbeek, Katarina Jancovicova, Eveline Klop, Mik Maes, Falco Pols, Ludmila Rodrigues, Yaprak Sayar, Marloes van Son, Thijs van Teijlingen, Loes Treffers, Heayoung Yang, Arjen Zuidgeest, Walid Wardak, Gerrit-Jan Scheepers
  
 Facilitators: Cocky Eek and Maja Kuzmanovic\\ Facilitators: Cocky Eek and Maja Kuzmanovic\\
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   ***Walid**: Homo Sapperdeflap: [[project_groworld_homo_sapperdeflap]]   ***Walid**: Homo Sapperdeflap: [[project_groworld_homo_sapperdeflap]]
   ***Arjen**: Plant Heroes / Plant Humor / Growing a House: http://epilepticaspectus.com/groworld\\   ***Arjen**: Plant Heroes / Plant Humor / Growing a House: http://epilepticaspectus.com/groworld\\
-  ***Samantha**: human-plant characteristics:[[project_groworld_humanplantcharacteristics]]\\ +  ***Samantha & Heayoung**: human-plant characteristics:[[project_groworld_humanplantcharacteristics]]\\ 
-  ***Loes**:  Glow in the Dark [[project_groworld_glow in the dark]]\\   +  *** Katarina, Loes, Thijs & Gaby**: SeedBalls [[project_groworld_seedball]]\\ 
-  *** Katarina**: seedball gound [[project_groworld_seedball]]\\ +  *** Yaprak & Eveline?!**: 'whosayswaht'  http://youtu.be/Hg6zvf6oSOA\\  
- +  *** Falko & Gerrit-Jan** [[project_groworld_alfa sound garden]]\\ 
-* **flickr** foto set Groworld ArtScience: http://www.flickr.com/photos/foam/sets/72157629205047255/+  *** Clara**: sound mixing reality and "gameing" 
 +  ***Daniel**: Plant interaction [[project_groworld_kabk/project_groworld_sqroot]]\\
  
 + **flickr. foto set:** Groworld ArtScience: http://www.flickr.com/photos/foam/sets/72157629205047255/\\
 + ** [[project_groworld_kabk_exercise_menu|Exercise menu]]** including instructions for co-creation exercises 
 + ** [[project_groworld_recipes_Korzo|groWorld recipes]]** from the closing event on the 15 march 2012 at Korzo in Den Haag
  
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 -16 02 2012: **Nik Gaffney** and <del>**Joost Rekveld**</del>; feedback \\ -16 02 2012: **Nik Gaffney** and <del>**Joost Rekveld**</del>; feedback \\
 -20 02 2012: Auriea and Michaël from  **Tale of Tales**\\ -20 02 2012: Auriea and Michaël from  **Tale of Tales**\\
--23 02 2012: **Paola Orlic**: patabotanical tarot cards\\+-23 02 2012: **Paola Orlic** on Patabotanical Tarot\\
 -12 03 2012: **Duncan Speakman** (BE) on subtlemobs and **Matt Wietseka** (UK)  from -Six to Start- on augmented realitys in urban environments; open to all departments. -12 03 2012: **Duncan Speakman** (BE) on subtlemobs and **Matt Wietseka** (UK)  from -Six to Start- on augmented realitys in urban environments; open to all departments.
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 In this research project, we look at diverse relationships between humans and plants, and look at creating new imaginaries for human culture of the 21st century. We create an environment in which vegetal imagination (of the past, present and future) can seep into reality of everyday life. One of the possible approaches is to design an alternate reality narrative (ARN) - an immersive story that evolves through the interaction with the players and audiences. The stories could be encountered online – through games, apps and websites - and in the physical world – in objects, surfaces, gardens, farms, parks and green spaces in cities. Each encounter could serve a different purpose; a game might get players to think about what it is to be a plant, whereas a garden might teach visitors how to grow their own food. These encounters are not isolated. Information can flow between the different parts of the narrative, with plant sensors feeding data into a game, game and website interactions being displayed in the real world, through augmented reality devices, physical materials and artefacts. By straddling the online and offline world, the realms of gamers and of gardeners, groWorld  aims to engage people in an immersive story that can reinvigorate the relationship between humans and plants, culture and nature. The ARN embraces the participatory capabilities of digital technologies, and is told in a multitude of turbulent ecosystems, while being grounded in hallowed cultural traditions. In this research project, we look at diverse relationships between humans and plants, and look at creating new imaginaries for human culture of the 21st century. We create an environment in which vegetal imagination (of the past, present and future) can seep into reality of everyday life. One of the possible approaches is to design an alternate reality narrative (ARN) - an immersive story that evolves through the interaction with the players and audiences. The stories could be encountered online – through games, apps and websites - and in the physical world – in objects, surfaces, gardens, farms, parks and green spaces in cities. Each encounter could serve a different purpose; a game might get players to think about what it is to be a plant, whereas a garden might teach visitors how to grow their own food. These encounters are not isolated. Information can flow between the different parts of the narrative, with plant sensors feeding data into a game, game and website interactions being displayed in the real world, through augmented reality devices, physical materials and artefacts. By straddling the online and offline world, the realms of gamers and of gardeners, groWorld  aims to engage people in an immersive story that can reinvigorate the relationship between humans and plants, culture and nature. The ARN embraces the participatory capabilities of digital technologies, and is told in a multitude of turbulent ecosystems, while being grounded in hallowed cultural traditions.
  
-{{::2500691769_984f93b16e_b.jpg?175|}}  {{::cleve-backster.jpg?200|}}  {{::awr_6vm2.jpg?300|}}\\ +{{::2500691769_984f93b16e_b.jpg?175|}}  {{::cleve-backster.jpg?200|}}  {{::awr_6vm2.jpg?285|}}  {{::night_walk.jpg?200|}} \\ 
-Masanobu Fukuoka,                             Cleve backster, The Voynich Manuscript+Masanobu Fukuoka,                             Cleve Backster, The Voynich Manuscript, Night Walk by Andy Goldsworthy
  
 === Literature === === Literature ===
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 [12] Creatively use and respond to change; vision is not seeing things as they are, but as they will be.  [12] Creatively use and respond to change; vision is not seeing things as they are, but as they will be. 
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