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red_leaf [2010-04-07 17:57] davegriffithsred_leaf [2010-06-01 15:52] (current) davegriffiths
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   * No monocultures - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers - all based on [[fukuoka gardening]].   * No monocultures - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers - all based on [[fukuoka gardening]].
 +  * How much of one type of plants you can grow? (5 bush of tomatoes or 100 or 500)
 +  * What would be the healthy balance between the plants or animals?
 +  * Where the MONO culture begins?
 +  * So what happens if you get 300 bushes of tomatoes, will the bugs attack it?
 +  * What do you do if your garden or some plants get attacked by bugs:
 +   -look for the insect protectors plants
 +   -get the other type of plants which will attracted wasps to eat the bugs
 +   -get the lady bug hotels:)
 +(will help looking at the Companion planting)
 +
 +
   * The use of native species of plants based on your physical location.   * The use of native species of plants based on your physical location.
-  * Animals as part of the ecosystem (egdeep ploughing avoided by introducing chickens)+  * Geographical Locations: 
 +   -would be nice to some how have possibility to have different perma-guilds in different geographical places., so u cant start growing     bananas in Norway. 
 +   -maybe to set up 5 to 7 different type of guilds, like: Eu, Mediterranean, Africa, Australia, Japan. 
 +as we don't have enough information about the guilds from other geographical regions, would be interesting to contact or find some other people from different places to help us with it. 
 +  * Animals as part of the ecosystem.
   * Animals have a full life cycle - we deal with the death issue.   * Animals have a full life cycle - we deal with the death issue.
 +  * We start from:
 +   -Seeds
 +   -Seedlings
 +   -Existing Plants
 +   -or mixture
 +  * Choice of plants:
 +   -General
 +   -Local
 +   -Forgotten/Old/on the edge of extinction.
 +  * Where and How do we get it:
 +   -Collecting from plants(seeds) (Having possibilities to collect your own seed for the next year)
 +   -Getting from friends(exchange: seeds seedlings)
 +   -Buying from Local Bio shops (seeds seedlings)
 +  * Can we have seasons, natural disasters?
 +  * Can we use the real weather in the game?
 +
 +
 +
   * A cooperation model for players - collectivization, players share the means of production - where it exists.   * A cooperation model for players - collectivization, players share the means of production - where it exists.
   * In this way, the idea of socialism needs to be explicitly obvious.   * In this way, the idea of socialism needs to be explicitly obvious.
   * Space is not an issue, you can roam freely.   * Space is not an issue, you can roam freely.
 +  * Size of the garden or farm:
 +   -would be interesting to find information on what size and volume the garden should be in order to feed one person.
 +   -Is there any statistics? 
 +   -could we use it for game?
 +  * Tools:
 +   -What tools do you need to start gardening or farming?
 +   -Where do you get it?
 +   -Can you DIY?
 +   -Shops?
 +   -Friends?
 +
   * The whole thing could also just be a dissemination strategy for more intelligent information about food production.   * The whole thing could also just be a dissemination strategy for more intelligent information about food production.
  
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 The source code is currently at this location: [[http://www.pawfal.org/flotsam/haxe/wilderness/]] The source code is currently at this location: [[http://www.pawfal.org/flotsam/haxe/wilderness/]]
 +
 +====== Farmville critique / commentary ======
 +
 +"if Farmville is laborious to play and aesthetically boring, why are so many people playing it? The answer is disarmingly simple: people are playing Farmville because people are playing Farmville." http://mediacommons.futureofthebook.org/content/cultivated-play-farmville
  
 ======Links====== ======Links======
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 ======Work needed====== ======Work needed======
 +
 +[[redleaf game design]]
  
 Game design Game design
  • red_leaf.1270663023.txt.gz
  • Last modified: 2010-04-07 17:57
  • by davegriffiths