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red_leaf [2010-04-20 21:33] linared_leaf [2010-06-01 15:52] (current) davegriffiths
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   * Animals as part of the ecosystem.   * Animals as part of the ecosystem.
   * Animals have a full life cycle - we deal with the death issue.   * Animals have a full life cycle - we deal with the death issue.
 +  * We start from:
 +   -Seeds
 +   -Seedlings
 +   -Existing Plants
 +   -or mixture
 +  * Choice of plants:
 +   -General
 +   -Local
 +   -Forgotten/Old/on the edge of extinction.
 +  * Where and How do we get it:
 +   -Collecting from plants(seeds) (Having possibilities to collect your own seed for the next year)
 +   -Getting from friends(exchange: seeds seedlings)
 +   -Buying from Local Bio shops (seeds seedlings)
 +  * Can we have seasons, natural disasters?
 +  * Can we use the real weather in the game?
 +
 +
 +
   * A cooperation model for players - collectivization, players share the means of production - where it exists.   * A cooperation model for players - collectivization, players share the means of production - where it exists.
   * In this way, the idea of socialism needs to be explicitly obvious.   * In this way, the idea of socialism needs to be explicitly obvious.
   * Space is not an issue, you can roam freely.   * Space is not an issue, you can roam freely.
 +  * Size of the garden or farm:
 +   -would be interesting to find information on what size and volume the garden should be in order to feed one person.
 +   -Is there any statistics? 
 +   -could we use it for game?
 +  * Tools:
 +   -What tools do you need to start gardening or farming?
 +   -Where do you get it?
 +   -Can you DIY?
 +   -Shops?
 +   -Friends?
 +
   * The whole thing could also just be a dissemination strategy for more intelligent information about food production.   * The whole thing could also just be a dissemination strategy for more intelligent information about food production.
  
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 ======Work needed====== ======Work needed======
  
-[[Redleaf Funware Proposal]]+[[redleaf game design]]
  
 Game design Game design
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