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research_report_groworld_dave [2010-02-22 14:37] davegriffithsresearch_report_groworld_dave [2010-02-22 14:41] (current) davegriffiths
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   * Building  a mockup of the game in Blender using bits of drawings and game prototypes we'd already made.   * Building  a mockup of the game in Blender using bits of drawings and game prototypes we'd already made.
    
-I was getting concerned with a technical aspect of the game, the multiplayer part. With it looking likely we were going to use fluxus more and more, and I had no experience of this area. It was time for yet another prototype - the [[groworld multiplayer prototype]]. This used jabber as it's communication protocol, which had the advantage that we would not need to maintain our own server. I also wanted to try a more developed world to put the game in, and had an idea of an old scrapyard being magically brought back to life by plants, so spent a few days learning blender and fixing bugs in the fluxus importer.+I was getting concerned with a technical aspect of the game, the multiplayer part. With it looking likely we were going to use fluxus more and more, and I had no experience of this area. It was time for yet another prototype - the [[groworld multiplayer prototype]]. This used jabber as it's communication protocol, which had the advantage that we would not need to maintain our own server. I also wanted to try a more developed world to put the game in, and had an idea of an old scrapyard being magically brought back to life by plants, so spent a few days learning blender and fixing bugs in the fluxus importer. I also had a chance to use the technique of shells rendering as used on [[http://en.wikipedia.org/wiki/Shadow_of_the_Colossus|Shadow of the Colossus]] as a way of rendering grass and dense foliage.
  
 {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/04/gfx4-300x246.png}}{{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/04/gfx3-300x246.png}}{{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/04/gfx5-300x246.png}} {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/04/gfx4-300x246.png}}{{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/04/gfx3-300x246.png}}{{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/04/gfx5-300x246.png}}
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   * Noby Noby Boy [[http://en.wikipedia.org/wiki/Noby_Noby_Boy]]   * Noby Noby Boy [[http://en.wikipedia.org/wiki/Noby_Noby_Boy]]
   * Flower [[http://en.wikipedia.org/wiki/Flower_(video_game)]]   * Flower [[http://en.wikipedia.org/wiki/Flower_(video_game)]]
-  * Shadow of the Colossus [[http://en.wikipedia.org/wiki/Shadow_of_the_Colossus]] (some plant rendering ideas were inspired by the flora in this game)+  * Shadow of the Colossus [[http://en.wikipedia.org/wiki/Shadow_of_the_Colossus]] 
   * Flow [[http://en.wikipedia.org/wiki/FlOw]]   * Flow [[http://en.wikipedia.org/wiki/FlOw]]
   * Pixeljunk Eden [[http://en.wikipedia.org/wiki/PixelJunk_Eden]]   * Pixeljunk Eden [[http://en.wikipedia.org/wiki/PixelJunk_Eden]]
  
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