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Title: BetaBlocker – further adventures in live coding

Authors: Till Bovermann [1], Dave Grffiths [2] Affilitations:

[1] Media Lab, Department of Media, School of Art and Design, Aalto University, Helsinki, Finland
[2] FoAM 

In this talk, we want to tell a story about how SuperCollider provided an environment for investigation starting its journey in live coding and ending up in making computing tangible.

It is a case study, Dave vs. Till, of the invention, creation, and adaptation of a fictional CPU with 256 bytes of memory. Beginning as an implementation in scheme on Fluxus to running as homebrew software on a Nintendo DS, it was reborn recently as a demand-rate UGen in the world of scsynth. In its various incarnations, it is a substantial part of several diverse projects such as a live coding environment with which one is able to perform while being drunk, and a research tool for the investigation into the materiality of digital media. Dave uses it to slow down the process of computation for live coding malleability while Till speeds it up to 48kHz to make algorithms tangible and hear their execution.

We will tell the story of BetaBlocker featuring it as all, an artistic project, an addition to scsynth as an interpreted language, and a technical as well as mental challenge.

+ We plan to have an accompanying Toplap compliant live-coding perfomance, which is handed in seperatly. + We plan to have an accompanying talk, which is handed in seperatly.

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