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companions_in_games [2009-01-22 15:43] – davegriffiths | companions_in_games [2009-01-22 16:04] – davegriffiths | ||
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+ | ======Companions in games====== | ||
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Part of [[Project Lirec]] | Part of [[Project Lirec]] | ||
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- | =====Rescue/gameplay | + | =====Rescue |
Some non-player characters (NPCs) in games are designed to help the player in some form. This is a list of interesting characters who are either designed to provide some assistance in solving problems or fighting battles, or are a central theme of the game and therefore are intended to form a bond with the player. | Some non-player characters (NPCs) in games are designed to help the player in some form. This is a list of interesting characters who are either designed to provide some assistance in solving problems or fighting battles, or are a central theme of the game and therefore are intended to form a bond with the player. | ||
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=====Pet companions===== | =====Pet companions===== | ||
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+ | Unlike other games, pet games are solely concerned with creating an attachment with an NPC. In this way, the NPC is the focus of the game. Other gameplay elements are introduced as a way of increasing the bond between the player and the NPC. Most pet games are targeted at a younger audience, although in practice these games can have a much broader appeal. | ||
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+ | ^ Game ^ Interaction ^ Attachment | ||
+ | |Nintendogs |DS touchscreen for stroking and cleaning, and the microphone for training and talking to your puppy.|The best selling game of all time, so it's doing something right. The NPC interaction feels very natural using the pen on the touch screen, and the voice control is done well - it takes a few attempts each time to learn commands, which fits well with the technical solution. The nature of the DS console might largely be part of the success, along with the shameless use of dog breeds per game release.| | ||
=====Teams of companions===== | =====Teams of companions===== |