Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
companions_in_games [2009-01-22 16:04] davegriffithscompanions_in_games [2009-01-22 16:42] davegriffiths
Line 19: Line 19:
 Unlike other games, pet games are solely concerned with creating an attachment with an NPC. In this way, the NPC is the focus of the game. Other gameplay elements are introduced as a way of increasing the bond between the player and the NPC. Most pet games are targeted at a younger audience, although in practice these games can have a much broader appeal. Unlike other games, pet games are solely concerned with creating an attachment with an NPC. In this way, the NPC is the focus of the game. Other gameplay elements are introduced as a way of increasing the bond between the player and the NPC. Most pet games are targeted at a younger audience, although in practice these games can have a much broader appeal.
  
-^ Game  ^ Interaction ^ Attachment +^ Game  ^ Interaction ^ Attachment level ^ 
-|Nintendogs |DS touchscreen for stroking and cleaning, and the microphone for training and talking to your puppy.|The best selling game of all time, so it's doing something right. The NPC interaction feels very natural using the pen on the touch screen, and the voice control is done well - it takes a few attempts each time to learn commands, which fits well with the technical solution. The nature of the DS console might largely be part of the success, along with the shameless use of dog breeds per game release.|+|{{:nintendogs.jpg}} [[http://www.nintendogs.com/|Nintendogs]] |DS touchscreen for stroking and cleaning, and the microphone for training and talking to your puppy.|The NPC interaction feels very natural using the pen on the touch screen, and the voice control is done well - it takes a few attempts each time to learn commands, which fits well with the technical solution. The best selling game of all time, so it's doing something right. The portable nature of the DS console might largely be part of the success, along with the shameless use of dog breeds per game release.| 
 +|{{:tamagotchi.jpg}}[[http://www.tamagotchi.com/|Tamagotchi]]|3 buttons, allowing you to feed, clean and play games with your pet. It tells you when it needs feeding, and dies if it's not attended to.|A huge success, indicates a good attachment level. So much so that it proved controversial due to children taking them into classes to keep them alive. Keeps well out of the uncanny valley as the Tamagotchi hardware (the name comes from the words egg and watch in Japanese) is very limited, so the display only tens of pixels across - which only adds to it's appeal.|
  
 =====Teams of companions===== =====Teams of companions=====
  • companions_in_games.txt
  • Last modified: 2009-01-29 13:16
  • by davegriffiths