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companions_in_games [2009-01-26 12:45] davegriffithscompanions_in_games [2009-01-26 12:47] davegriffiths
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   * User investment in the design or construction of the agent increases a feeling of ownership, and therefore attachment - "My robot is the only one like it".   * User investment in the design or construction of the agent increases a feeling of ownership, and therefore attachment - "My robot is the only one like it".
   * Collective intelligence is generally more robust, and likely to resolve in useful emergent behaviour than relying on a single agent.   * Collective intelligence is generally more robust, and likely to resolve in useful emergent behaviour than relying on a single agent.
 +  * Migration of companions has been tried in games, and was generally seen as a successful experiment, although yet to be fully realised.
  • companions_in_games.txt
  • Last modified: 2009-01-29 13:16
  • by davegriffiths