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companions_in_games [2009-01-26 12:46] – davegriffiths | companions_in_games [2009-01-26 12:47] – davegriffiths | ||
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* User investment in the design or construction of the agent increases a feeling of ownership, and therefore attachment - "My robot is the only one like it". | * User investment in the design or construction of the agent increases a feeling of ownership, and therefore attachment - "My robot is the only one like it". | ||
* Collective intelligence is generally more robust, and likely to resolve in useful emergent behaviour than relying on a single agent. | * Collective intelligence is generally more robust, and likely to resolve in useful emergent behaviour than relying on a single agent. | ||
- | * Migration has been tried in games, and was generally seen as a successful experiment, although yet to be fully realised. | + | * Migration |