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Part of Project Lirec
Companion | Gameplay purpose | Intelligence | Attachment level |
---|---|---|---|
Yorda in Ico | To be rescued | General wandering, object avoidance, local route finding - lack of any direction or purpose until cutscene script takes over. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the “shadows” that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away. |