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fluxus_workshop [2007-06-10 11:30] – external edit 127.0.0.1fluxus_workshop [2020-06-05 13:05] – old revision restored (2009-04-23 15:31) 114.119.167.117
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-===== fluxus workshop ===== +
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-see also:  [Abstract Animation History]] +
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-dates 13-17th dec.2005 \\ realtime animation \\ fluxus workshop +
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-===== {proposed} schedule ===== +
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- |day 1 [tue. 13.dec] | installing \\ drifting / morphogenesis +
- | day 2 [wed. 14.dec] | animation, programming, fluxus intro -> livecoding | +
- | day 3 [thu. 15.dec] | graphical programming & programming languages, a 3d world, a general overview of fluxus capabilities | +
- | day 4 [fri. 16.dec] | textures, particles, simulation, interaction & i/o | +
- | day 5 [sat. 17.dec] | integration & openlab | +
- | day 6 [sun. 18.dec] | [optional] evaluation, loose ends and discussion | +
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-structure +
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-  * morning >  intro talks, thinking, discussing. +
-  * afternoon > learning by doing. +
-  * evening > optional screenings or further playing +
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-==== day 1 ==== +
-  * installing software +
-  * informal presentations +
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-==== day 2 ==== +
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-  * animation +
-    * moving images +
-    * history of experimental animation +
-  * relationship with music +
-  * appropriating stuff from games (and film) industries +
-  * artificial life/generative ideas +
-  * programming +
-    * why code? (and why computers?+
-    * raw material of the computer +
-    * avoids feature lust/externally imposed upgrade cycle +
-    * dynamic languages +
-  * fluxus intro +
-    * entering code +
-    * camera +
-    * workspaces +
-    * loading/saving your scripts +
-  * livecoding +
-    * manefesto +
-    * performance videos/toplap video +
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-==== day 3 ==== +
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-  * graphical programming & programming languages +
-    * pd/max +
-    * scripting languages (mel, python) +
-    * scheme +
-    * incremental development +
-  * a 3D world +
-    * cartesian space +
-    * vector maths +
-    * matrix maths +
-  * general (scripts) +
-    * transforms (tree.scm) +
-    * materials (mattest.scm) +
-    * livecoding example +
-    * primitive types +
-    * polys, nurbs, particles, text +
-  * interfacing i/o +
-    * audio (bars.scm) +
-    * networked/osc +
-    * sensor systems +
-    * fluxus as audio sequencer (or part of a larger whole) +
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-==== day 4 ==== +
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-  * textures +
-    * blending (mandala/spintex) +
-    * cutouts (clocks) +
-    * texture coord pdata +
-      * toonshading / non-photorealism +
-      * reflection mapping +
-  * particles +
-    * explosion/smoke/fire/water +
-    * aggregation +
-    * particles eroding geometry +
-  * simulation +
-    * water surface simulation +
-    * flocking +
-    * rigid body dynamics +
-      * livecoded robots (robo.scm etc) +
-      * chain (chain.scm) +
-  * interaction & i/o +
-    * basics of games +
-    * interface (mouse-over thing) +
-    * sensors for i/o (see: CEED) +
-  * {possibly} +
-    * mixing rigid body dynamics and genetic programming +
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-==== day 5 ==== +
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-integration & openlab +
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-==== day 6 [optional] ==== +
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-documentation, evaluation, followup +
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-===== software ===== +
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- * http://www.pawfal.org/Software/fluxus/ +
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-===== examples ===== +
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-  * http://fo.am/darcs/fluxus-space/ +
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-===== scheme references ===== +
-see [[Scheme Programming]] +
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-===== screenings // animated ===== +
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-  * Len Lye, Norman McLaren, +
-  * Oskar Fischinger http://www.brightlightsfilm.com/22/fischinger.html +
-  * Mary Ellen Bute http://www.awn.com/mag/issue1.2/articles1.2/moritz1.2.html +
-  * Stan Brakage. +
-  * Somewhere between the art and film world - outsiders in both +
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-===== reading ===== +
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-  * 'The Computational Beauty of Nature' by Gary William Flake +
-  * scheme programming +
-  * 'Structure and Interpretation of Computer Programs' by Harold Abelson, Gerald Jay Sussman +
-  * 'The Scheme Programming Language' by R. Kent Dybvig. +
-  * opengl manual +
-  * games programming gems +
-  * cg tutorial +
-  * b'mth maths book +
-  * visualisation +
-  * 'Visual Explanations: Images and Quantities, Evidence and Narrative' by Edward R. Tufte +
-  * see also InfoViz +
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-===== related ===== +
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-  * [[Artificial Life]] +
-  * [[Computer Graphics]] +
-  * [[Dynamic Systems]] \\ [[ODE]] +
-  * [[BioMimicry+
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