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future_fabulators:animation_and_animism [2015-06-19 11:53] majafuture_fabulators:animation_and_animism [2015-06-19 11:59] nik
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 **Why do it?** Political stakes: We live in in a world in which there is increasingly only one coding system – neoliberalism. It’s political proposition to open up us up to a multiplicity of planes. This is reclaiming the many scales that animate us. It is reclaiming the magic of anthropos. **Why do it?** Political stakes: We live in in a world in which there is increasingly only one coding system – neoliberalism. It’s political proposition to open up us up to a multiplicity of planes. This is reclaiming the many scales that animate us. It is reclaiming the magic of anthropos.
 +
 ==== notes 2015-06-15 ==== ==== notes 2015-06-15 ====
  
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 {{>http://www.flickr.com/photos/foam/18740530078}} {{>http://www.flickr.com/photos/foam/18740530078}}
  
-==== Design Process====+====Design Process==== 
 + 
 +facilitated by Maja Kuzmanovic and Nik Gaffney
  
-====Design process==== +  * Free-form conversation about individual and collective wishes of the family, understanding of the content, context, expectations,​ etc. 
-  +  +  * [[:/​futurist_fieldguide/​affinity_map|Affinity mapping]] to uncover connections and diversity of points of view on (japanese) animism, arising from individual interests of the residents 
-  + facilitated by Maja Kuzmanovic and Nik Gaffney: +  * Scoping the work using the [[:/​futurist_fieldguide/​growth_model|GROW]] model from business coaching 
-  +  +  * [[:/​futurist_fieldguide/​moodboards|Moodboarding]] to tap into the visual thinking and get a sense of what the outcome might feel like 
-  +   * Free-form conversation about individual and collective wishes of the family, understanding of the content, context, expectations,​ etc. +  * Conversation based on the discovery phase of [[:/​futurist_fieldguide/​appreciative_inquiry_interviews|appreciative inquiry]] to uncover the qualities of the performative experiment the residents would like to design (sensations,​ actions/​experiences,​ environment…) 
-  +  +  * Individual exercise to find images, quotes, sounds, examples of lived experience etc. that would evoke the atmosphere of the experience the residents would like to create. 
-  +   * [[:/​futurist_fieldguide/​affinity_map|Affinity mapping]] to uncover connections and diversity of points of view on (japanese) animism, arising from individual interests of the residents +  * After getting a good sense of the qualities and atmospheres of the experience, we moved onto more or less classical brainstorming (coming up with ideas and building on them, without discarding anything outright - using the improvisational technique of "yes and" and avoiding sentences starting with "yes but" ​ 
-  +  +  * Discussion about the follow-up process including documentation,​ user journeys, experience prototyping and possible models for sustainable collaboration between philosophers and artists/​designers possibly modelled as a temporary atelier. The residents agreed to write up their experience of the residency, the process and the outcomes. 
-  +   * Scoping the work using the [[:/​futurist_fieldguide/​growth_model|GROW]] model from business coaching +  * The children had their own creative process, guided by Rasa Alksnyte including watching Japanese anime, compositing physical '​spirits'​ they created from found objects and plants with photographs taken in the city, collaging written stories, photos and drawings based on a game of '​exquisite corpse'​. ​ 
-  +  +  * Throughout the residency, socialising,​ communal meals and interaction between the whole family and all of the FoAM collaborators was an important part of the process.
-  +   * [[:/​futurist_fieldguide/​moodboards|Moodboarding]] to tap into the visual thinking and get a sense of what the outcome might feel like +
-  +  +
-  +   * Conversation based on the discovery phase of [[:/​futurist_fieldguide/​appreciative_inquiry_interviews|appreciative inquiry]] to uncover the qualities of the performative experiment the residents would like to design (sensations,​ actions/​experiences,​ environment…) +
-  +  +
-  +   * Individual exercise to find images, quotes, sounds, examples of lived experience etc. that would evoke the atmosphere of the experience the residents would like to create. +
-  +  +
-  +   * After getting a good sense of the qualities and atmospheres of the experience, we moved onto more or less classical brainstorming (coming up with ideas and building on them, without discarding anything outright - using the improvisational technique of "yes and" and avoiding sentences starting with "yes but" ​ +
-  +  +
-  +   * Discussion about the follow-up process including documentation,​ user journeys, experience prototyping and possible models for sustainable collaboration between philosophers and artists/​designers possibly modelled as a temporary atelier. The residents agreed to write up their experience of the residency, the process and the outcomes. +
-  +  +
-  +   * The children had their own creative process, guided by Rasa Alksnyte including watching Japanese anime, compositing physical '​spirits'​ they created from found objects and plants with photographs taken in the city, collaging written stories, photos and drawings based on a game of '​exquisite corpse'​. ​ +
-  +  +
-  +   * Throughout the residency, socialising,​ communal meals and interaction between the whole family and all of the FoAM collaborators was an important part of the process.+
  
 ==== References and Reading ==== ==== References and Reading ====
  • future_fabulators/animation_and_animism.txt
  • Last modified: 2020-07-17 09:52
  • by nik