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future_fabulators:animation_and_animism [2015-06-19 11:59] nikfuture_fabulators:animation_and_animism [2015-06-19 12:01] – [Design Process] nik
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   * Free-form conversation about individual and collective wishes of the family, understanding of the content, context, expectations,​ etc.   * Free-form conversation about individual and collective wishes of the family, understanding of the content, context, expectations,​ etc.
-  * [[:futurist_fieldguide/affinity_map|Affinity mapping]] to uncover connections and diversity of points of view on (japanese) animism, arising from individual interests of the residents +  * [[:futurist_fieldguide/affinity_map|Affinity mapping]] to uncover connections and diversity of points of view on (japanese) animism, arising from individual interests of the residents 
-  * Scoping the work using the [[:/​futurist_fieldguide/growth_model|GROW]] model from business coaching +  * Scoping the work using the [[:futurist_fieldguide/growth_model|GROW]] model from business coaching 
-  * [[:futurist_fieldguide/moodboards|Moodboarding]] to tap into the visual thinking and get a sense of what the outcome might feel like +  * [[:futurist_fieldguide/moodboards|Moodboarding]] to tap into the visual thinking and get a sense of what the outcome might feel like 
-  * Conversation based on the discovery phase of [[:/​futurist_fieldguide/​appreciative_inquiry_interviews|appreciative inquiry]] to uncover the qualities of the performative experiment the residents would like to design (sensations,​ actions/​experiences,​ environment…)+  * Conversation based on the discovery phase of [[:futurist_fieldguide/​appreciative_inquiry_interviews|appreciative inquiry]] to uncover the qualities of the performative experiment the residents would like to design (sensations,​ actions/​experiences,​ environment…)
   * Individual exercise to find images, quotes, sounds, examples of lived experience etc. that would evoke the atmosphere of the experience the residents would like to create.   * Individual exercise to find images, quotes, sounds, examples of lived experience etc. that would evoke the atmosphere of the experience the residents would like to create.
   * After getting a good sense of the qualities and atmospheres of the experience, we moved onto more or less classical brainstorming (coming up with ideas and building on them, without discarding anything outright - using the improvisational technique of "yes and" and avoiding sentences starting with "yes but" ​   * After getting a good sense of the qualities and atmospheres of the experience, we moved onto more or less classical brainstorming (coming up with ideas and building on them, without discarding anything outright - using the improvisational technique of "yes and" and avoiding sentences starting with "yes but" ​
  • future_fabulators/animation_and_animism.txt
  • Last modified: 2020-07-17 09:52
  • by nik