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future_fabulators:futures_card_games [2014-11-04 17:04] – [Challenge] majafuture_fabulators:futures_card_games [2015-01-07 09:32] maja
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 ==== Challenge ====  ==== Challenge ==== 
  
-An introductory creative exercise at the beginning of the "Cross-over workshop week Public Space", organised by the MAD-faculty and UHasselt. The participants are students who don’t know each other and are assigned to work together for a week on a future scenario for different sites in public spaces around Hasselt. The session should bring the students together and help them to think creatively about futures. The workshop is a part of the [[future_fictions|Future Fictions]] exhibition at [[http://z33.be|Z33]]+An introductory creative exercise at the beginning of the "Cross-over workshop week Public Space", organised by the MAD-faculty and UHasselt. The participants are students who don’t know each other and are assigned to work together for a week on a future scenario for different sites in public spaces around Hasselt. The session should bring the students together and help them to think creatively about futures. The workshop was a part of the [[future_fictions|Future Fictions]] exhibition at [[http://z33.be|Z33]]
  
   * Workshop for 2 groups of 18 students.   * Workshop for 2 groups of 18 students.
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 **The Thing From the Future** by the Situation Lab is most 'gamelike' of the three decks as it has a competitive aspect: at the end of the game there is a 'winner'. It is also the only deck that invites a mixture of group and individual creation. The game works with four generic futures (grow, collapse, discipline and transform) with different time horizons (up to 1000 year). The futures are further specified with 'terrain', 'object' and 'mood' cards, giving a specific context for creating 'the thing' from that future. It is played in several rounds until the deck is exhausted (or until the time runs out). **The Thing From the Future** by the Situation Lab is most 'gamelike' of the three decks as it has a competitive aspect: at the end of the game there is a 'winner'. It is also the only deck that invites a mixture of group and individual creation. The game works with four generic futures (grow, collapse, discipline and transform) with different time horizons (up to 1000 year). The futures are further specified with 'terrain', 'object' and 'mood' cards, giving a specific context for creating 'the thing' from that future. It is played in several rounds until the deck is exhausted (or until the time runs out).
 +
 +{{>https://vimeo.com/111582424}}
 +//Stuart Candy's introduction to The Thing from The Future//
  
 The **Design Fiction Kit** by the Near Future Lab has the quickest gameplay of the three decks with simplest instructions. The goal is to design specific products for the near future based on three cards describing an object, an attribute and design action. The products are described, visualised and given a name, as they would appear in a product catalogue.  The **Design Fiction Kit** by the Near Future Lab has the quickest gameplay of the three decks with simplest instructions. The goal is to design specific products for the near future based on three cards describing an object, an attribute and design action. The products are described, visualised and given a name, as they would appear in a product catalogue. 
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 +photos at https://www.flickr.com/photos/foam/sets/72157648703225680/
 +
 +--- 
  
 +Related: http://blog.longnow.org/02015/01/02/the-thing-from-the-future-prognostication-can-be-fun/
  
  
  • future_fabulators/futures_card_games.txt
  • Last modified: 2015-05-19 15:36
  • by nik