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future_fabulators:miti_capstones [2014-02-06 06:41] – maja | future_fabulators:miti_capstones [2014-02-27 00:02] – [Debrief] maja | ||
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==== M-ITI Capstone Kickoff ==== | ==== M-ITI Capstone Kickoff ==== | ||
- | Two-day scenario development and testing workshop for M-ITI students and capstone project sponsors, 20140120-22. The MHCI Project course is an 8-month long capstone project for the Masters of HCI program and integrates everything the students have learned in their coursework into one " | + | Two-day scenario development and testing workshop for 22 M-ITI (MHCI and MET) students and capstone project sponsors, 20140120-22. The MHCI Project course is an 8-month long capstone project for the Masters of HCI program and integrates everything the students have learned in their coursework into one " |
- | The key issues of the students and sponsors revolved around providing meaningful experiences for their users and clients, so that they can have a lasting influence on peoples | + | The key issues of the students and sponsors revolved around providing meaningful experiences for their users and clients, so that they can have a lasting influence on people' |
**How can projects combining creativity and technology become transformative experiences for our users?** | **How can projects combining creativity and technology become transformative experiences for our users?** | ||
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< | < | ||
+ | ==== Key factors ==== | ||
+ | |||
+ | After a session of dialogues and reporting, the group came up with many factors that would influence the success of their projects, which can be summarised as the following success criteria: | ||
+ | |||
+ | * **Connection with users**: Meeting expectations, | ||
+ | * **Innovation**: | ||
+ | * **Open design process**: The co-creation of the projects should accommodate multiple perspectives and different possible scenarios. The process should be flexible enough to allow early failure through prototyping and testing. | ||
+ | * **Team Dynamics**: The teams should be diverse and comprised of committed students and sponsors where everyone' | ||
+ | * **Feasibility**: | ||
+ | * **Resilience**: | ||
+ | |||
+ | ==== Drivers of change ==== | ||
+ | |||
+ | |||
+ | **Social/ | ||
+ | * Crisis (economy, education) encouraging behavioural change | ||
+ | * Increase in social media | ||
+ | * New beginnings (in many aspects of life) | ||
+ | * Migration and a cross-cultural melting pot | ||
+ | * Inclusion (usability, accessibility) | ||
+ | * Healthy lifestyles | ||
+ | * Aging | ||
+ | * Peace and peace-keeping | ||
+ | * Growing gap between rich and poor | ||
+ | * Traditional values | ||
+ | * Digital crime | ||
+ | * E-government | ||
+ | |||
+ | **Technological** | ||
+ | * Lifestyle change through technology | ||
+ | * Intuitive and inclusive technologies | ||
+ | * Biomimicry | ||
+ | * Cloud computing | ||
+ | * Instant connectedness and mobility | ||
+ | * AI technologies | ||
+ | * Crowdsourcing | ||
+ | * Wearables | ||
+ | * Open source technologies | ||
+ | * Security & tracking | ||
+ | * Mobile technologies | ||
+ | * Flat design | ||
+ | * Information visualisation | ||
+ | * Interactivity and gaming | ||
+ | * Big data | ||
+ | * Responsive technologies | ||
+ | * Augmented reality | ||
+ | * Digital integration | ||
+ | |||
+ | **Environmental/ | ||
+ | * Sustainability (emerging markets) | ||
+ | * RRR | ||
+ | * Green energy | ||
+ | * Water security | ||
+ | * Sharing economies | ||
+ | * Austerity | ||
+ | * Climate change risks (and prevention) | ||
+ | * New business models | ||
+ | * Green tax | ||
+ | * New ways to export | ||
+ | |||
+ | < | ||
+ | |||
+ | ==== Critical Uncertainties ==== | ||
+ | |||
+ | Most important and uncertain factors and drivers | ||
+ | * Technology for lifestyle change | ||
+ | * Innovation | ||
+ | * Connection with users | ||
+ | * Feasibility | ||
+ | * Intuitive and inclusive technologies | ||
+ | * Team dynamics | ||
+ | * Information visualisation | ||
+ | |||
+ | ==== Scenarios ==== | ||
+ | |||
+ | From these critical uncertainties two scenario axes emerged: | ||
+ | |||
+ | * phased/ | ||
+ | * high technological innovation <-> low technological innovation | ||
Scenarios developed: | Scenarios developed: | ||
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More photos [[https:// | More photos [[https:// | ||
+ | |||
+ | ==== Debrief ==== | ||
Student presentations of the process and the outcomes: | Student presentations of the process and the outcomes: | ||
- | * [[https:// | + | * [[https:// |
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[http:// | ||
+ | FoAM [[capstones workshop debrief]] of the [[https:// | ||
---- | ---- | ||
- | Back to [scenarios] | + | Back to [[scenarios]] |