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future_fabulators:scenario_methods [2017-12-15 10:32] – old revision restored (2016/05/14 23:46) nikfuture_fabulators:scenario_methods [2019-03-19 20:16] maja
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 This page is an evolving, non-exhaustive collection of different methods and techniques that can be used in scenario building, particularly focusing on the ones that might be useful for Future Fabulators. There are many academic papers and consultants' websites describing a myriad of approaches to "how to build scenarios". Though possibly oversimplifying the issue, we could say that for Future Fabulators the most important difference between methods is whether the scenarios are designed to be exploratory (multiple alternative scenarios for different possible futures), or normative (designing a desired scenario, then figuring out what needs to be done in order to get there). When working with normative scenarios the most interesting work is that of 'backcasting' or 'retrocasting' as we prefer to call it (see chapter below). With exploratory scenarios much time is spent on identifying constants and variables of a situation, that make up the scenarios (as characters, events, plot-lines...). These scenario components are derived from the key factors in the wider context of an issue (e.g. from the internal and external envrionment, past and present conditions), as well as the 'drivers of change' (micro and macro forces that influence change in a community, organisation or system).  This page is an evolving, non-exhaustive collection of different methods and techniques that can be used in scenario building, particularly focusing on the ones that might be useful for Future Fabulators. There are many academic papers and consultants' websites describing a myriad of approaches to "how to build scenarios". Though possibly oversimplifying the issue, we could say that for Future Fabulators the most important difference between methods is whether the scenarios are designed to be exploratory (multiple alternative scenarios for different possible futures), or normative (designing a desired scenario, then figuring out what needs to be done in order to get there). When working with normative scenarios the most interesting work is that of 'backcasting' or 'retrocasting' as we prefer to call it (see chapter below). With exploratory scenarios much time is spent on identifying constants and variables of a situation, that make up the scenarios (as characters, events, plot-lines...). These scenario components are derived from the key factors in the wider context of an issue (e.g. from the internal and external envrionment, past and present conditions), as well as the 'drivers of change' (micro and macro forces that influence change in a community, organisation or system). 
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 +An overview of [[https://apf.org/wordpress/wp-content/uploads/2015-SE-Compass-MethodsAnthology.pdf|scenario methods for strategy]]
  
 Most scenario methods revolve around approximately similar phases: (1) delineating the space/issue/question (2) identifying elements of the scenario (factors, drivers, trends, measures, actors, events...) 3) selecting a reasonable amount of elements and creating a 'scenario logic' 4) combining (forecasting, projecting, extrapolating, visioning...) the elements into (different) scenarios and 5) using scenarios to (re)design decisions, strategies and actions in the present. Or, as Chris Stewart proposes: Input, Analysis, Interpretation and Application: Most scenario methods revolve around approximately similar phases: (1) delineating the space/issue/question (2) identifying elements of the scenario (factors, drivers, trends, measures, actors, events...) 3) selecting a reasonable amount of elements and creating a 'scenario logic' 4) combining (forecasting, projecting, extrapolating, visioning...) the elements into (different) scenarios and 5) using scenarios to (re)design decisions, strategies and actions in the present. Or, as Chris Stewart proposes: Input, Analysis, Interpretation and Application:
  • future_fabulators/scenario_methods.txt
  • Last modified: 2023-05-08 11:38
  • by nik