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future_fabulators:xcoax_workshop [2014-06-26 10:57] majafuture_fabulators:xcoax_workshop [2014-06-26 11:01] maja
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 ==== X Factor Futures ==== ==== X Factor Futures ====
- 
-{{>https://www.flickr.com/photos/foam/14403259974/}} \\ 
  
 "X-Factor Futures" is a scenario workshop to explore the 'x factor’ of xCoAx, the link between computation, communication and aesthetics. In this "X-Factor Futures" is a scenario workshop to explore the 'x factor’ of xCoAx, the link between computation, communication and aesthetics. In this
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 scanning, alongside more experimental methods we will cook up some experiential futures. Together, we will explore parallel pasts, impractical presents and possible futures in the search for connections. The created scenarios will be translated into an experience prototype or "future pre-enactment". scanning, alongside more experimental methods we will cook up some experiential futures. Together, we will explore parallel pasts, impractical presents and possible futures in the search for connections. The created scenarios will be translated into an experience prototype or "future pre-enactment".
  
-Participants: Tina Auer, Tim Boykett, Victoria Bradbury, Alkan Chipperfield, Mara Dionisio, Nik Gaffney, Julian Hanna, Jared Hawkey, Ricardo Melo, Valentina Nisi, Francisco Laranjo, José Luís Tavares, Ivo Teixeira, Andreas Zingerle+__Participants__: Tina Auer, Tim Boykett, Victoria Bradbury, Alkan Chipperfield, Mara Dionisio, Nik Gaffney, Julian Hanna, Jared Hawkey, Ricardo Melo, Valentina Nisi, Francisco Laranjo, José Luís Tavares, Ivo Teixeira, Andreas Zingerle\\ 
 +__Facilitated by__: Maja Kuzmanovic, with assistance from Nik Gaffney, Tim Boykett, Valentina Nisi and Julian Hanna\\ 
 +__Production__: Ricardo Melo, Maja Kuzmanvic, Future Fabulators and xCoAx
  
-Facilitated byMaja Kuzmanovic, with assistance from Nik Gaffney, Tim Boykett, Valentina Nisi and Julian Hanna+Workshop page on the xCoAx sitehttp://2014.xcoax.org/#xfactor
  
-ProductionRicardo Melo, FoAM and xCoAx+{{>https://www.flickr.com/photos/foam/14403259974/}} \\
  
-Workshop page on the xCoAx site: http://2014.xcoax.org/#xfactor 
  
-==== Framing ====+=== Framing ===
  
 The title of the workshop is "X-factor Futures". By the X-factor, we mean the "X" in xCoAX" (not the TV talent show): the link between computation, art and communication. It is a phenomenon that is hard to put in words, but becomes clear through experience, for example in transdisciplinary collaborations. The x-factor is related to something called the "Third Culture", a term coined by [[https://en.wikipedia.org/wiki/The_Two_Cultures|C.P. Snow]] (1962) and popularised by [[http://edge.org/the-third-culture|John Brockman]] (1995) of the [[http://edge.org/conversation/the-emerging|Edge Foundation]]. The third culture goes beyond rivalry of art and science to affect and create meaning in everyone's lives (at least that is the aim). Finding a language to communicate across disciplines, focusing on experience and immediacy, as well as clearly explaining difficult ideas is what the Third Culture proponents stand for. The Third Culture is facilitated through digital technologies and cultural phenomena like maker cultures or speculative culture - situations in which people from all walks of life find themselves temporarily, and what emerges is neither art nor science but something in between. This workshop is one of such situations. We co-create across disciplines, we experiment with different techniques and ambiguous topics and work with experiences that involve not just our analytical, but also synthetic, physical and inter-personal skills.  The title of the workshop is "X-factor Futures". By the X-factor, we mean the "X" in xCoAX" (not the TV talent show): the link between computation, art and communication. It is a phenomenon that is hard to put in words, but becomes clear through experience, for example in transdisciplinary collaborations. The x-factor is related to something called the "Third Culture", a term coined by [[https://en.wikipedia.org/wiki/The_Two_Cultures|C.P. Snow]] (1962) and popularised by [[http://edge.org/the-third-culture|John Brockman]] (1995) of the [[http://edge.org/conversation/the-emerging|Edge Foundation]]. The third culture goes beyond rivalry of art and science to affect and create meaning in everyone's lives (at least that is the aim). Finding a language to communicate across disciplines, focusing on experience and immediacy, as well as clearly explaining difficult ideas is what the Third Culture proponents stand for. The Third Culture is facilitated through digital technologies and cultural phenomena like maker cultures or speculative culture - situations in which people from all walks of life find themselves temporarily, and what emerges is neither art nor science but something in between. This workshop is one of such situations. We co-create across disciplines, we experiment with different techniques and ambiguous topics and work with experiences that involve not just our analytical, but also synthetic, physical and inter-personal skills. 
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   * Minimise your communication with the external world   * Minimise your communication with the external world
   * Use your two feet: if you feel like you are tired, not contributing, or you simply want to explore different points of view - use your two feet to change groups or step out for a while. Also, if you can’t commit to the workshop for a full day, please use your two feet to leave the room now. But if you can stay with us, let’s begin!   * Use your two feet: if you feel like you are tired, not contributing, or you simply want to explore different points of view - use your two feet to change groups or step out for a while. Also, if you can’t commit to the workshop for a full day, please use your two feet to leave the room now. But if you can stay with us, let’s begin!
 +
 +==== Exploring the Present ====
  
 === KPU === === KPU ===
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   * ..   * ..
   * ..   * ..
 +
 +==== (Im)possible Futures ====
  
 === Cones of Possibility === === Cones of Possibility ===
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   * How would you describe what happens to the Third Culture in your scenario?   * How would you describe what happens to the Third Culture in your scenario?
  
-==== Storyworlds ===+=== Storyworlds ===
  
 Wordlbuilding: How would you describe your scenario as a story-world? Wordlbuilding: How would you describe your scenario as a story-world?
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 Make a postcard from your world, addressed to xCoAx 2014. Write the text to describe to xCoAx participants what you are experiencing as Third Culture in year xxxxx. Imagine what would be the image on the front of the postcard. Work together to create a "tableau vivant" and enact it as a still image.  Make a postcard from your world, addressed to xCoAx 2014. Write the text to describe to xCoAx participants what you are experiencing as Third Culture in year xxxxx. Imagine what would be the image on the front of the postcard. Work together to create a "tableau vivant" and enact it as a still image. 
 +
 +==== The end ====
  
 === Wrap-up === === Wrap-up ===
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 === Behind the scenes === === Behind the scenes ===
  
-X-Factor Futures {{:future_fabulators:xcoax-running-sheet.pdf|Running Sheet}} describing the flow, sessions, materials, people involved etc. This is a working document...+X-Factor Futures {{:future_fabulators:xcoax-running-sheet.pdf|Running Sheet}} describing the flow, sessions, materials, people involved etc. (NOTE: This is a working document...)
  
  • future_fabulators/xcoax_workshop.txt
  • Last modified: 2016-08-10 09:44
  • by nik