Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files==== Nomic ==== An interesting game that plays with uncertainty and emergence of rules is Nomic, a game in which the main activity is “proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed”. In just one session of Nomic, whole worlds and social systems can be created, tested, deconstructed and reconstructed several times. Such games teach us to let go of any pretence of certainty and to thrive in a world in flux. They encourage a view of futures not as set in stone, but emerging from the actions and interactions of the players. ==== References ==== * http://legacy.earlham.edu/~peters/nomic.htm Please fill all the letters into the box to prove you're human. Please keep this field empty: SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International futurist_fieldguide/nomic.1431966317.txt.gz Last modified: 2015-05-18 16:25by nik