Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Next revisionBoth sides next revision
game_prototyping [2008-07-17 11:28] – created 217.18.21.2game_prototyping [2008-07-17 11:34] 217.18.21.2
Line 12: Line 12:
  
 Advantages: Advantages:
 +  * Low tech forces focus on the ideas - this is really important I think
   * Ease of running/viewing/playing   * Ease of running/viewing/playing
   * Use of commonly installed things - web browser/flash plugin, blah.   * Use of commonly installed things - web browser/flash plugin, blah.
-  * Low tech forces focus on the ideas - this is really important I think 
  
 Disadvantages:  Disadvantages: 
Line 28: Line 28:
  
 Advantages: Advantages:
-  * Prototyping in the same system you develop for saves time+  * Prototyping in the same system you produce the game in saves time (arguably)
   * You can have access to the same features in the prototype as a final game   * You can have access to the same features in the prototype as a final game
  
Line 44: Line 44:
   * Not working on windows   * Not working on windows
   * Difficult to install - big minus points   * Difficult to install - big minus points
-  * Working on it...+  * Works best for fast graphics prototyping (rather than gameplay prototyping) 
 +  * Frisbee (functional reactive programming/animation) might provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point. 
  
  
  • game_prototyping.txt
  • Last modified: 2008-07-18 08:30
  • by 81.188.78.24