Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision Next revisionBoth sides next revision | ||
game_prototyping [2008-07-17 11:28] – created 217.18.21.2 | game_prototyping [2008-07-17 11:34] – 217.18.21.2 | ||
---|---|---|---|
Line 12: | Line 12: | ||
Advantages: | Advantages: | ||
+ | * Low tech forces focus on the ideas - this is really important I think | ||
* Ease of running/ | * Ease of running/ | ||
* Use of commonly installed things - web browser/ | * Use of commonly installed things - web browser/ | ||
- | * Low tech forces focus on the ideas - this is really important I think | ||
Disadvantages: | Disadvantages: | ||
Line 28: | Line 28: | ||
Advantages: | Advantages: | ||
- | * Prototyping in the same system you develop for saves time | + | * Prototyping in the same system you produce the game in saves time (arguably) |
* You can have access to the same features in the prototype as a final game | * You can have access to the same features in the prototype as a final game | ||
Line 44: | Line 44: | ||
* Not working on windows | * Not working on windows | ||
* Difficult to install - big minus points | * Difficult to install - big minus points | ||
- | * Working on it... | + | * Works best for fast graphics prototyping at this point (rather than gameplay prototyping) |
+ | * Frisbee (functional reactive programming/ | ||