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game_prototyping [2008-07-17 11:29] 217.18.21.2game_prototyping [2008-07-17 12:00] 217.18.21.2
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 Advantages: Advantages:
-  * Prototyping in the same system you develop for saves time+  * Prototyping in the same system you produce the game in saves time (arguably)
   * You can have access to the same features in the prototype as a final game   * You can have access to the same features in the prototype as a final game
  
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   * Not working on windows   * Not working on windows
   * Difficult to install - big minus points   * Difficult to install - big minus points
-  * Working on it...+  * Works best for fast graphics prototyping at this point (rather than gameplay prototyping) 
 +  * Frisbee (functional reactive programming/animation in fluxus) might provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point. 
 + 
 +PyGame -> http://www.pygame.org/news.html 
 + 
 +Mainly sprite based examples, there are some 3D games, but most seem to involve calling opengl commands wrapped in scheme, rather than a complete entity model (I might be wrong these days tho) 
 + 
 +== Old School == 
 + 
 +Blitz Basic -> http://www.blitzbasic.com/ who make Blitz3D -> http://www.blitzbasic.com/Products/blitz3d.php 
 + 
 +Lots of games written in this, very popular in the indy game dev scene. 
 + 
 +== Costly == 
 + 
 +Virtools -> http://www.virtools.com/ 
 + 
 +Does online, visually programmed, and looks kinda perfect - just also kinda expensive. 
 + 
 +Unity -> http://unity3d.com/ 
 + 
 +Panda3d -> http://panda3d.org/ 
 + 
  
  
  • game_prototyping.txt
  • Last modified: 2008-07-18 08:30
  • by 81.188.78.24