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game_prototyping [2008-07-17 11:34] 217.18.21.2game_prototyping [2008-07-17 12:17] 217.18.21.2
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 Fluxus -> [[fluxus notes]] Fluxus -> [[fluxus notes]]
   * Fluxus is scripted in Scheme which is a good prototyping language   * Fluxus is scripted in Scheme which is a good prototyping language
-  * Deliberate perversion to games industry 'best practices'+  * Deliberate perversion of games industry 'best practices'
   * Not working on windows   * Not working on windows
-  * Difficult to install - big minus points +  * Difficult to install 
-  * Works best for fast graphics prototyping (rather than gameplay prototyping) +  * Designed for fast graphics prototyping at this point - rather than gameplay prototyping 
-  * Frisbee (functional reactive programming/animationmight provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point.+  * Frisbee, which is a functional reactive programming/animation system for fluxus, might provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point. 
 + 
 +PyGame -> http://www.pygame.org/news.html 
 + 
 +Mainly sprite based examples, there are some 3D games, but most seem to involve calling opengl commands wrapped in scheme, rather than a complete entity model (I might be wrong these days tho) 
 + 
 +== Old School == 
 + 
 +Blitz Basic -> http://www.blitzbasic.com/ who make Blitz3D -> http://www.blitzbasic.com/Products/blitz3d.php 
 + 
 +Lots of games written in this, very popular in the indy game dev scene. 
 + 
 +== Costly == 
 + 
 +Virtools -> http://www.virtools.com/ 
 + 
 +Does online, visually programmed, and looks very suitable - just also kinda expensive. 
 + 
 +Unity -> http://unity3d.com/ 
 + 
 +Panda3d -> http://panda3d.org/ 
  
  
  
  • game_prototyping.txt
  • Last modified: 2008-07-18 08:30
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