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game_prototyping [2008-07-17 11:34] 217.18.21.2game_prototyping [2008-07-17 12:00] 217.18.21.2
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   * Works best for fast graphics prototyping at this point (rather than gameplay prototyping)   * Works best for fast graphics prototyping at this point (rather than gameplay prototyping)
   * Frisbee (functional reactive programming/animation in fluxus) might provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point.   * Frisbee (functional reactive programming/animation in fluxus) might provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point.
 +
 +PyGame -> http://www.pygame.org/news.html
 +
 +Mainly sprite based examples, there are some 3D games, but most seem to involve calling opengl commands wrapped in scheme, rather than a complete entity model (I might be wrong these days tho)
 +
 +== Old School ==
 +
 +Blitz Basic -> http://www.blitzbasic.com/ who make Blitz3D -> http://www.blitzbasic.com/Products/blitz3d.php
 +
 +Lots of games written in this, very popular in the indy game dev scene.
 +
 +== Costly ==
 +
 +Virtools -> http://www.virtools.com/
 +
 +Does online, visually programmed, and looks kinda perfect - just also kinda expensive.
 +
 +Unity -> http://unity3d.com/
 +
 +Panda3d -> http://panda3d.org/
 +
  
  
  
  • game_prototyping.txt
  • Last modified: 2008-07-18 08:30
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