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game_prototyping [2008-07-17 11:34] – 217.18.21.2 | game_prototyping [2008-07-17 12:17] – 217.18.21.2 | ||
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Fluxus -> [[fluxus notes]] | Fluxus -> [[fluxus notes]] | ||
* Fluxus is scripted in Scheme which is a good prototyping language | * Fluxus is scripted in Scheme which is a good prototyping language | ||
- | * Deliberate perversion | + | * Deliberate perversion |
* Not working on windows | * Not working on windows | ||
- | * Difficult to install | + | * Difficult to install |
- | * Works best for fast graphics prototyping at this point (rather than gameplay prototyping) | + | * Designed |
- | * Frisbee | + | * Frisbee, which is a functional reactive programming/ |
+ | |||
+ | PyGame -> http:// | ||
+ | |||
+ | Mainly sprite based examples, there are some 3D games, but most seem to involve calling opengl commands wrapped in scheme, rather than a complete entity model (I might be wrong these days tho) | ||
+ | |||
+ | == Old School == | ||
+ | |||
+ | Blitz Basic -> http:// | ||
+ | |||
+ | Lots of games written in this, very popular in the indy game dev scene. | ||
+ | |||
+ | == Costly == | ||
+ | |||
+ | Virtools -> http:// | ||
+ | |||
+ | Does online, visually programmed, and looks very suitable - just also kinda expensive. | ||
+ | |||
+ | Unity -> http:// | ||
+ | |||
+ | Panda3d -> http:// | ||