Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files=== Tools for rapid prototyping of games === Good things for prototype systems: * Based on a high level programming language * Smallness * Cross platform * Mature toolchain to simplify asset generation * Ease of moving to a production engine == Online == Advantages: * Low tech forces focus on the ideas - this is really important I think * Ease of running/viewing/playing * Use of commonly installed things - web browser/flash plugin, blah. Disadvantages: * Have to run everything in a virtual machine/interpreter so a bit slow * Not much in the way of graphics features (not really a problem for prototyping) * 3D possible but is not really the focus in these systems, so it can be awkward processing -> [[http://processing.org/]] haxe (compiles to swf/js/...) -> [[http://haxe.org/]] == 3D Engine based == Advantages: * Prototyping in the same system you produce the game in saves time (arguably) * You can have access to the same features in the prototype as a final game Disadvantages: * Complexity kills creativity - game engines tend to have a lot of complexity * Have to install stuff, more chance of platform incompatibility Blender game engine -> [[blender game engine notes]] * Blender is a good option as it's the same tool used to create the artwork - there may already be a familiarity * Scripted in python which is a good prototyping language Fluxus -> [[fluxus notes]] * Fluxus is scripted in Scheme which is a good prototyping language * Deliberate perversion of games industry 'best practices' * Not working on windows * Difficult to install * Designed for fast graphics prototyping at this point - rather than gameplay prototyping * Frisbee, which is a functional reactive programming/animation system for fluxus, might provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point. PyGame -> http://www.pygame.org/news.html Mainly sprite based examples, there are some 3D games, but most seem to involve calling opengl commands wrapped in scheme, rather than a complete entity model (I might be wrong these days tho) == Old School == Blitz Basic -> http://www.blitzbasic.com/ who make Blitz3D -> http://www.blitzbasic.com/Products/blitz3d.php Lots of games written in this, very popular in the indy game dev scene. == Costly == Virtools -> http://www.virtools.com/ Does online, visually programmed, and looks very suitable - just also kinda expensive. Unity -> http://unity3d.com/ Panda3d -> http://panda3d.org/ Please fill all the letters into the box to prove you're human. Please keep this field empty: SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International game_prototyping.1216297069.txt.gz Last modified: 2008-07-17 12:17by 217.18.21.2