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game_prototyping [2008-07-17 11:34] 217.18.21.2game_prototyping [2008-07-18 08:30] (current) 81.188.78.24
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-=== Tools for rapid prototyping of games ===+==== Tools for rapid prototyping of games ====
  
 Good things for prototype systems: Good things for prototype systems:
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   * Ease of moving to a production engine   * Ease of moving to a production engine
  
-== Online == +==== Experimental gameplay ==== 
 + 
 +Making games with little time, people or costs -> http://www.experimentalgameplay.com/ 
 + 
 +How to Prototype a Game in Under 7 Days: Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester  
 +http://www.gamasutra.com/features/20051026/gabler_01.shtml 
 + 
 +<blockquote> 
 +A good rapid prototyper would realize that failure is ok! That's what prototyping is for, so go crazy! If you fail, there will be dozens more, and chances are, you'll learn something anyway. By embracing the possibility of failure, rewarding experimentation becomes possible. 
 +</blockquote> 
 + 
 +==== Online games ==== 
 + 
 +Eg: [[plant game]]
  
 Advantages: Advantages:
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 haxe (compiles to swf/js/...) -> [[http://haxe.org/]] haxe (compiles to swf/js/...) -> [[http://haxe.org/]]
  
-== 3D Engine based ==+...? 
 + 
 +==== 3D engine based games ====
  
 Advantages: Advantages:
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 Fluxus -> [[fluxus notes]] Fluxus -> [[fluxus notes]]
   * Fluxus is scripted in Scheme which is a good prototyping language   * Fluxus is scripted in Scheme which is a good prototyping language
-  * Deliberate perversion to games industry 'best practices'+  * Deliberate perversion of games industry 'best practices'
   * Not working on windows   * Not working on windows
-  * Difficult to install - big minus points +  * Difficult to install 
-  * Works best for fast graphics prototyping at this point (rather than gameplay prototyping) +  * Designed for fast graphics prototyping at this point rather than gameplay prototyping 
-  * Frisbee (functional reactive programming/animation in fluxusmight provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point.+  * Frisbee, which is a functional reactive programming/animation system for fluxusmight provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point. 
 + 
 +PyGame -> http://www.pygame.org/news.html 
 + 
 +Mainly sprite based examples, there are some 3D games, but most seem to involve calling opengl commands wrapped in python, rather than a nice high level entity model (I might be wrong these days tho). 
 + 
 +Panda3d -> http://panda3d.org/ 
 + 
 +Free software python based game engine for windows & linux from Carnegie Mellon. Looks really good. 
 + 
 +some more notes can be found in the [[game engines]] node 
 + 
 +==== Old School ==== 
 + 
 +Blitz Basic -> http://www.blitzbasic.com/ who make Blitz3D -> http://www.blitzbasic.com/Products/blitz3d.php 
 + 
 +Lots of games written in this, very popular in the indy game dev scene. 
 + 
 +==== Costly ==== 
 + 
 +Virtools -> http://www.virtools.com/ 
 + 
 +Does online, visually programmed, and looks very suitable - just also kinda expensive. 
 + 
 +Unity -> http://unity3d.com/ 
 + 
  
  
  
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