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Tools for rapid prototyping of games

Good things for prototype systems:

  • Based on a high level programming language
  • Smallness
  • Cross platform
  • Mature toolchain to simplify asset generation
  • Ease of moving to a production engine
Online

Advantages:

  • Low tech forces focus on the ideas - this is really important I think
  • Ease of running/viewing/playing
  • Use of commonly installed things - web browser/flash plugin, blah.

Disadvantages:

  • Have to run everything in a virtual machine/interpreter so a bit slow
  • Not much in the way of graphics features (not really a problem for prototyping)
  • 3D possible but is not really the focus in these systems, so it can be awkward

processing → http://processing.org/

haxe (compiles to swf/js/…) → http://haxe.org/

3D Engine based

Advantages:

  • Prototyping in the same system you produce the game in saves time (arguably)
  • You can have access to the same features in the prototype as a final game

Disadvantages:

  • Complexity kills creativity - game engines tend to have a lot of complexity
  • Have to install stuff, more chance of platform incompatibility

Blender game engine → blender game engine notes

  • Blender is a good option as it's the same tool used to create the artwork - there may already be a familiarity
  • Scripted in python which is a good prototyping language

Fluxus → fluxus notes

  • Fluxus is scripted in Scheme which is a good prototyping language
  • Deliberate perversion to games industry 'best practices'
  • Not working on windows
  • Difficult to install - big minus points
  • Works best for fast graphics prototyping at this point (rather than gameplay prototyping)
  • Frisbee (functional reactive programming/animation in fluxus) might provide a much better, smaller, more creative way of writing games, but it's unproven (to me) and highly experimental at this point.

PyGame → http://www.pygame.org/news.html

Mainly sprite based examples, there are some 3D games, but most seem to involve calling opengl commands wrapped in scheme, rather than a complete entity model (I might be wrong these days tho)

Old School

Blitz Basic → http://www.blitzbasic.com/ who make Blitz3D → http://www.blitzbasic.com/Products/blitz3d.php

Lots of games written in this, very popular in the indy game dev scene.

Costly

Virtools → http://www.virtools.com/

Does online, visually programmed, and looks very suitable - just also kinda expensive.

Unity → http://unity3d.com/

Panda3d → http://panda3d.org/

  • game_prototyping.1216296932.txt.gz
  • Last modified: 2008-07-17 12:15
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