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germinationx_game_design [2010-07-16 11:08] – created 62.78.174.123germinationx_game_design [2010-07-16 13:08] 62.78.174.123
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 ======Germination X====== ======Germination X======
  
-This is an initial game design for Germination X - a permaculture game for social networking platforms. Based on the [[red leaf]] ideas, but directed in a slightly less confrontational direction.+This is an initial game design for Germination X - a permaculture game for social networking platforms. 
  
-Very rough hand wavy stuff, feel free to poke in new directions.+Current pre-alpha version running here: [[http://t0.fo.am:8000]]
  
 ======General ideas====== ======General ideas======
  
 +  - You can sew seeds and see other players plants.
 +  - The plants will grow according to a simulation model based on companion planting.
 +  - You have a planting guide companion who follows you around to guide you.
 +  - Players never directly meet in the game - although they will be aware of each other's activity and be able to share simple messages and seeds.
 +  - The world is large and you can freely explore, but you can only see a small portion of it at a time.
 +  - The plants will consist of local, interesting or on the edge of extinction species as well as well known types.
 +
 +Possibly:
   - Players are arranged into "gardener guilds".   - Players are arranged into "gardener guilds".
   - New players can join guilds or start their own.   - New players can join guilds or start their own.
-  - You have a planting companion who follows you around to guide you. +
-  - Players never directly meet in the game - although discussions via forums obviously encouraged. +
-  - The world is large and you can freely explore, but you can only see a small portion of it at a time. +
-  - The plants will consist of local, interesting or on the edge of extinction species rather than well known types.+
  
 ======Game Sketch====== ======Game Sketch======
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 ======Player Guilds====== ======Player Guilds======
 +
 +Not sure if a collection game mechanic is required or actually beneficial, but:
  
   - Player guilds have experience points.   - Player guilds have experience points.
   - You increase your guild's experience points by growing succesful plants, listening to your companion is essential to do this well.   - You increase your guild's experience points by growing succesful plants, listening to your companion is essential to do this well.
   - The more experience points your guild has, the more diverse types of seeds you will able to collect, seeds will appear on plants that are more difficult to grow.   - The more experience points your guild has, the more diverse types of seeds you will able to collect, seeds will appear on plants that are more difficult to grow.
- 
-======Energy====== 
- 
-  - Players have an energy level. 
-  - Energy is used up by roaming, looking for seeds. 
-  - Energy is replenished by eating harvested food. 
-  - You can't directly eat food you have collected, only that given to you by other people. 
-  - When you harvest plants, you have to choose who to give it to. They will have to be a friend, but not necessarily a member of your guild, or even someone currently playing the game - this would act as an invitation. 
-  - If you run out of energy you die. This is seen as a noble act of replenishing the garden with your composing matter. You can respawn, but at a cost to your guild's experience. 
- 
-//Notes: To run out of energy while harvesting for other people could be annoying - perhaps a less extreme form of this could be to keep the required donation to other players, but also take a small power up yourself. Needs testing in game.// 
  
 ======Pattern of play====== ======Pattern of play======
  
-[to be expanded] +See the [[germinationx user stories]].
- +
-  - Start game, select to join existing guild. +
-  - Look around, seeds can be found around some of the plants you find, you try picking them up. +
-  - You plant seeds in good locations (guided by your personal permaculture companion) +
-  - You see some plants that belong to your guild, and they look ready to harvest. You click on the plant to collect the fruits or vegetables. +
-  - A menu appears with your friends on it, you select one to give the harvest to. You also choose from a choice of recipes that can be used (in real life) with the type of vegetable you are sending them +
  
 ======Permaculture companion====== ======Permaculture companion======
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   * Plants foraged in boskoi replenish your energy in the game.   * Plants foraged in boskoi replenish your energy in the game.
   * As your guild improves, so boskoi unlocks secret plants in your city.   * As your guild improves, so boskoi unlocks secret plants in your city.
 +
 +======Code repo======
 +
 +[[http://gitorious.org/germinationx]]
  
 ======Road Map====== ======Road Map======
  
-  * Flash/HTML5 clientside isometric graphics engine [done] +  * <del>Flash/HTML5 clientside isometric graphics engine</del> 
-  * Large world navigation mechanic [done] [[http://www.pawfal.org/dave/live/wilderness/2/]] +  * <del>Large world navigation mechanic</del> [[http://www.pawfal.org/dave/live/wilderness/2/]] 
-  * Persistent server process storing plant/world information [in progress]+  * <del>Persistent server process storing plant/world information</del> [[http://t0.fo.am:8000]]
   * Integration with facebook   * Integration with facebook
   * User model   * User model
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   * Seasons   * Seasons
   * Adding more regions   * Adding more regions
 +
  
  • germinationx_game_design.txt
  • Last modified: 2011-03-30 16:58
  • by 83.101.5.51