Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision |
groworld_directions [2008-10-15 09:21] – 81.188.78.24 | groworld_directions [2008-10-15 10:31] – 81.188.78.24 |
---|
improvisation (notes from Bronwynn on Narrative Strategies workshop: http://timesup.org/laboratory/NarrativeStrategies/) - what is the story that's in the room - being spontaneous together; 'word at a time story; building a house together, everyone brings one brick; always furthering ideas, not bringing them down; audiences will create narrative bridges; work with myths and archetypes - true across cultures; monomyth (http://en.wikipedia.org/wiki/Monomyth) vs. science fiction (http://en.wikipedia.org/wiki/Science_fiction); think about the dramatic arc - it depends on the energy level in the room; audience constructs a story, actors play it out; characters - have to be people we care about - stereotyping, with depth; played out honestly (think about which aspect of yourself relates to the character); people always have an anticipation & expectation - reaction is either satisfaction or surprise; characters and people are always developed in relationship to someone / something; what's fun in a game - taking risks that we wouldn't in real life; "there are no mistakes"; cross-cultural improv - more physical, almost dance-like, using visual forms; it's much more exciting to make a claim than to ask a question in improv | improvisation (notes from Bronwynn on Narrative Strategies workshop: http://timesup.org/laboratory/NarrativeStrategies/) - what is the story that's in the room - being spontaneous together; 'word at a time story; building a house together, everyone brings one brick; always furthering ideas, not bringing them down; audiences will create narrative bridges; work with myths and archetypes - true across cultures; monomyth (http://en.wikipedia.org/wiki/Monomyth) vs. science fiction (http://en.wikipedia.org/wiki/Science_fiction); think about the dramatic arc - it depends on the energy level in the room; audience constructs a story, actors play it out; characters - have to be people we care about - stereotyping, with depth; played out honestly (think about which aspect of yourself relates to the character); people always have an anticipation & expectation - reaction is either satisfaction or surprise; characters and people are always developed in relationship to someone / something; what's fun in a game - taking risks that we wouldn't in real life; "there are no mistakes"; cross-cultural improv - more physical, almost dance-like, using visual forms; it's much more exciting to make a claim than to ask a question in improv |
| |
Patabotany - Starting from real plants, growing increasingly more fictional; the healthier your physical garden, the more fantastic your virtual plant; patabotany is an exercise in reality integration. Living & non-living -> plants and minerals (ornaments); plants & maths (simulation - internet = human mycellium); plants & stories (stories, characters, myths); plants & plants (guild gardening); plants & animals (lifecycles & food-webs); plants & machines (bionic organisms & biomimicry); growing ship sin a forest...; pataphorise 7 layers and 5 functions of a permaculture guild - pataphorising = assuming a metaphor is true & make a metaphor on top; the voice of hildegard; plant signalling - more pata aspects - the language of plants | Patabotany - Starting from real plants, growing increasingly more fictional; the healthier your physical garden, the more fantastic your virtual plant; patabotany is an exercise in reality integration. Living & non-living -> plants and minerals (ornaments); plants & maths (simulation - internet = human mycellium); plants & stories (stories, characters, myths); plants & plants (guild gardening); plants & animals (lifecycles & food-webs); plants & machines (bionic organisms & biomimicry); growing ships in a forest...; create pataphors of the 7 layers and 5 functions of a permaculture guild - pataphor = assuming a metaphor is true & creating a metaphor on that; the voice of hildegard; plant signalling - more pata- aspects - the language of plants. |
| |
==== HPI (Human-Plant-Interaction) ==== | ==== HPI (Human-Plant-Interaction) ==== |
| |
Exercise in HPI - things that didn't exist but could... ; how do you make people feel like plants (a whole forest, rather than an individual plant); looking at longer time-scales; a shirt that grows on you; rooftop gardens that grow new roofs; butoh dancer next to a cactus plant - how do we as humans get into slower time cycles?; how do plant fluids / human fluids circulate? How to make a HPI tactile?; plants as organisational principles - looking at large scale eco-system shifts (deforestation, custody of the amazon rainforest; recolonisation - who is responsible for natural resources (buying up, or public preservation - is privatisation ok?); if 1/2 of cuba would be covered by solar cells, there would be enough energy for the whole world; hydrogen economy - plants are storing energy in form of sugars (batteries) - human society mimics plant structure on a global level; Hildegard von Bingen & St. Frances - a spiritual element of HPI; ethnobiology and development of human mind; a pre-historic viriditas' | Exercise in [[HPI]] - things that didn't exist but could... ; how do you make people feel like plants (maybe a whole forest, rather than an individual plant); looking at longer time-scales; a shirt that grows on you; rooftop gardens that grow new roofs; butoh dancer next to a cactus plant - how do we as humans get into slower time cycles?; how do plant fluids / human fluids circulate? How to make a HPI tactile?; plants as organisational principles - looking at large scale eco-system shifts (deforestation, custody of the amazon rainforest; recolonisation - who is responsible for natural resources (buying up, or public preservation - is privatisation ok?); if 1/2 cuba would be covered by solar cells, there would be enough energy for the whole world (but still a distribution problem); hydrogen economy - plants are storing energy in form of sugars (batteries) - human society mimics plant structure on a global level; Hildegard von Bingen & St. Frances - a spiritual element of HPI; ethnobiology and development of human mind; a pre-historic viriditas' |
| |
| |
==== Workshops ==== | ==== Workshops ==== |
| |
See [[luminous]] [[media_ecologies]]) | See [[luminous]], [[media_ecologies_workshop]]) |
| |
Purpose of workshops - to raise awareness, to (un)make things (watch out with usage of materials - how does found material influence shape?) | Purpose of workshops - to raise awareness, to (un)make things (watch out with usage of materials - how does found material influence shape?) |