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groworld_game [2009-11-09 11:29] – 83.101.52.77 | groworld_game [2010-04-19 11:36] (current) – davegriffiths |
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======Groworld Game====== | ======Groworld Game====== |
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Part of [[Project Groworld]] Look at [[http://www.pawfal.org/dave/blog/category/groworld/|work in progress]] | Part of [[Project Groworld]] |
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Runnable binaries for mac/linux/win can be found here: | The groworld games prototypes are available to download here: |
[[http://www.pawfal.org/groworld]] | |
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===Getting the code=== | * [[http://www.pawfal.org/groworld/groworld-prototypes-osx.zip|Mac Version]] |
| * [[http://www.pawfal.org/groworld/groworld-prototypes-linux.tar.gz|Linux Version]] |
| * [[http://www.pawfal.org/groworld/groworld-prototypes-win.zip|Windows Version]] (copy the Fluxus directory to "C:\Program Files") |
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The code is included in the binary packages and can be easily edited by opening them up and looking around. The development repository is here [[https://git.fo.am]] and contains all the prototypes and resources needed to run them. These games are built using fluxus [[http://www.pawfal.org/fluxus]] which you will also have to install if you want to run the development versions from git. | The code is included in these packages (have a hunt around). The development repository is here [[https://git.fo.am]]. These games are built using [[http://www.pawfal.org/fluxus|fluxus]]. |
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===Screenshots=== | Screenshots of Tale of Tales's prototypes are here: [[http://www.flickr.com/photos/entropy8/sets/72157622694727012/]] |
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http://www.flickr.com/photos/entropy8/sets/72157622694727012/ | See more [[http://www.pawfal.org/dave/blog/category/groworld/|work in progress]] |
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{{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/07/pe-7-2-300x240.png}} | ====Game Prototypes==== |
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<html><embed src="http://blip.tv/play/AYGVkSQC" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></html> | Wilderness is a flash game currently under development exploring multiplayer online garden ideas and permaculture. The current version is running [[http://www.pawfal.org/dave/blog/2009/12/wilderness/|here]]. |
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===Plan of action=== | {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/12/clientserver-300x208.png}} |
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* [[Pluggable plants]] | Plant eyes is a 3D game exploring what it would be like to be a plant and look out of it's 'eyes' |
* [[Plant googles]] | * [[http://www.pawfal.org/groworld/plant-eyes-v11-osx.zip|v11 osx bin]] |
* [[Groworld multiplayer prototype]] | * [[http://www.pawfal.org/groworld/plant-eyes-v6-linux.tar.gz|v6 linux bin]] |
| * [[http://www.pawfal.org/groworld/plant-eyes-v6-win32.zip|v6 win exe]] |
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====Game prototypes==== | {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/10/pe-20091022-0-300x225.png}} |
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* [[Game prototyping]] | Hex roots is a 2D root growing mechanic which works around hexagons (this is the fluxus version, this is also a version written for Unity) |
| * [[http://www.pawfal.org/groworld/hex-ornament5-linux.tar.gz|v5 linux bin]] |
| * [[http://www.pawfal.org/groworld/hex-ornament5-win32.zip|v5 win exe]] |
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hayfever aka [[groworld multiplayer prototype]] | {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/06/5-1-300x246.png}} |
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| Hayfever was a [[groworld multiplayer prototype]], testing the use of jabber messaging to communicate game events, and put the game in an interesting environment. |
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{{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/04/gfx4-300x246.png}} | {{http://www.pawfal.org/dave/blog/wp-content/uploads/2009/04/gfx4-300x246.png}} |
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[[http://www.pawfal.org/dave/blog/2008/12/treetris-prototype-finished/|Treetris]] | [[http://www.pawfal.org/dave/blog/2008/12/treetris-prototype-finished/|Treetris]] was an attempt to subvert a popular game mechanic in a vegetal direction, the idea being that your plant is absorbing nutrients from the soil and has to fit them together in the correct manner in order to grow. |
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{{http://www.pawfal.org/dave/blog/wp-content/uploads/2008/12/treetrisf-300x246.png}} | {{http://www.pawfal.org/dave/blog/wp-content/uploads/2008/12/treetrisf-300x246.png}} |
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[[http://www.pawfal.org/dave/blog/2008/12/cellular-prototype-ground-added/|Cellular]] | [[http://www.pawfal.org/dave/blog/2008/12/cellular-prototype-ground-added/|Cellular]] tried to take a microscopic angle where plants are comprised of multiple cells which need to be connected together correctly by the player in order to build a plant. |
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{{http://www.pawfal.org/dave/blog/wp-content/uploads/2008/12/chlorophyll6-300x246.png}} | {{http://www.pawfal.org/dave/blog/wp-content/uploads/2008/12/chlorophyll6-300x246.png}} |
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[[http://www.pawfal.org/dave/blog/2008/12/sketching-plants/|Plant sketcher]] | The [[http://www.pawfal.org/dave/blog/2008/12/sketching-plants/|plant sketcher]] was a method of making [[lindenmayer systems]] less about programming and more about drawing. |
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<html> <embed src="http://blip.tv/play/AeGpHI_+Sw" type="application/x-shockwave-flash" width="360" height="303" allowscriptaccess="always" allowfullscreen="true"></embed> </html> | <html> <embed src="http://blip.tv/play/AeGpHI_+Sw" type="application/x-shockwave-flash" width="360" height="303" allowscriptaccess="always" allowfullscreen="true"></embed> </html> |
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| See also [[Game prototyping]] |
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===Reference=== | ===Reference=== |
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* [[Tale of the plant dungeon]] | * [[Tale of the plant dungeon]] |
| * [[Pluggable plants]] |
| * [[Plant googles]] |
| * [[Groworld multiplayer prototype]] |
* [[groworld game location]] | * [[groworld game location]] |
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