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groworld_vegetal_culture [2013-01-24 00:35] – [References] nikgroworld_vegetal_culture [2013-01-24 02:35] nik
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 ===== GroWorld: Experiments in vegetal culture ===== ===== GroWorld: Experiments in vegetal culture =====
  
-By Maja Kuzmanovic and FoAM+By Maja Kuzmanovic, Nik Gaffney and FoAM
  
  
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 At the epicentre of culture, gardening and technology we might be able to see how plants can become organisational principles for human society in the turbulent times of the 21st century. Although we have to scavenge the fringes of contemporary society, we can observe many healing effects that humans can have on their surroundings through a symbiotic collaboration with plants. People offer a helping hand to a struggling habitat through “natural farming” (Fukuoka 1990). Others design whole lifecycle systems inspired by natural processes, based on the art and science of biomimicry. However, on a level of culture we still don’t know how to overhaul wasteful human behaviours en masse. How do we encourage a more resilient culture, so that humans and non-humans can continue living, preferably together? How do we stimulate a fertile entanglement of culture, gardening and technology that can give the rise to diverse and holistic communities of practice? Communities capable of forging symbiotic relationships between postindustrial human societies and the rest of the earth. Composting bitterness to grow beauty. At the epicentre of culture, gardening and technology we might be able to see how plants can become organisational principles for human society in the turbulent times of the 21st century. Although we have to scavenge the fringes of contemporary society, we can observe many healing effects that humans can have on their surroundings through a symbiotic collaboration with plants. People offer a helping hand to a struggling habitat through “natural farming” (Fukuoka 1990). Others design whole lifecycle systems inspired by natural processes, based on the art and science of biomimicry. However, on a level of culture we still don’t know how to overhaul wasteful human behaviours en masse. How do we encourage a more resilient culture, so that humans and non-humans can continue living, preferably together? How do we stimulate a fertile entanglement of culture, gardening and technology that can give the rise to diverse and holistic communities of practice? Communities capable of forging symbiotic relationships between postindustrial human societies and the rest of the earth. Composting bitterness to grow beauty.
  
-From these questions and assertions sprouted the groWorld initiative, a long-term inquiry into human-plant interactions and their effect on the longevity of human culture. The people of FoAM - a distributed laboratory for speculative culture - initiated groWorld to minimise borders and maximise edges between the man-made and the vegetal. In these zones of liminality and ambiguity, groWorld abets "unholy alliances" between contemporary culture and cultivation, building and growing, botany and technology. Inspired by the way in which plant species propagate – spanning multiple temporal layers – the initiative encompasses both long- and short-term explorations. The slow processes of cultural adaptation and plant cultivation are researched across several decades, through observation and interaction. At the same time, quick technological and social changes are incorporated through techno-artistic experiments in three interconnected branches: {sym}, {bio} and {sys}. The {sym} branch looks at how human culture can be infused with vegetal characteristics: in botanical fiction, plant games, active materials, and responsive environments. The {bio} branch is about a direct collaboration with plants, using age-old techniques of foraging and gardening, seeing cities as edible landscapes for humans and non-humans. Finally, {sys} deals with botanically-inspired technologies that can help humans engage with plants beyond the physical level, through sensing, perception and perhaps even communication.+From these questions and assertions sprouted the groWorld initiative, a long-term inquiry into human-plant interactions and their effect on the longevity of human culture. The people of FoAM - a distributed laboratory for speculative culture - initiated groWorld to "minimise borders and maximise edgesbetween the man-made and the vegetal. In these zones of liminality and ambiguity, groWorld abets "unholy alliances" between contemporary culture and cultivation, building and growing, botany and technology. Inspired by the way in which plant species propagate – spanning multiple temporal layers – the initiative encompasses both long- and short-term explorations. The slow processes of cultural adaptation and plant cultivation are researched across several decades, through observation and interaction. At the same time, quick technological and social changes are incorporated through techno-artistic experiments in three interconnected branches: {sym}, {bio} and {sys}. The {sym} branch looks at how human culture can be infused with vegetal characteristics: in botanical fiction, plant games, active materials, and responsive environments. The {bio} branch is about a direct collaboration with plants, using age-old techniques of foraging and gardening, seeing cities as edible landscapes for humans and non-humans. Finally, {sys} deals with botanically-inspired technologies that can help humans engage with plants beyond the physical level, through sensing, perception and perhaps even communication.
  
 Through a cross-fertilisation of {sym}{bio}{sys}, groWorld merges digital culture with environmentalism. Both approaches promote empowerment of trans-local communities and are rooted in self-reliant maker-cultures, yet they don’t often mingle. groWorld encourages their interaction by bringing programmers and gardeners, gamers and botanists together on the common ground of the arts. Together, they create hybrids of gardening and technology, or narrative realities where human and vegetal can merge into a unified, hybrid culture. Through a cross-fertilisation of {sym}{bio}{sys}, groWorld merges digital culture with environmentalism. Both approaches promote empowerment of trans-local communities and are rooted in self-reliant maker-cultures, yet they don’t often mingle. groWorld encourages their interaction by bringing programmers and gardeners, gamers and botanists together on the common ground of the arts. Together, they create hybrids of gardening and technology, or narrative realities where human and vegetal can merge into a unified, hybrid culture.
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 ==== From planetary to human scale: responsive environments ==== ==== From planetary to human scale: responsive environments ====
  
-groWorld sprouted from conversations between artists, engineers and activists at the Burning Man Festival in Nevada in 1999. In the heat of the scorched desert, under the shade of the looming millennium, our futures seemed riddled with insurmountable dilemmas. What should we carry over into the next century? Would we still be the guardians of our own skin, or would we fall under a portfolio of patents, together with rice and ancient medicinal plants? Who will be around for the next ten thousand years – if humans are, will we be able to walk through jungles, alpine forests and colourful meadows, or will we all live underground as the earth’s surface cracks under uniformly dry deserts and musty swamps? Should we be allowed to escape to outer space and if yes, will we reach the stars? All of these questions were about events on a planetary scale that spanned glacial time, and made several of us feel insignificant and helpless: how could any of our individual contributions make a difference? Who isn’t tired of being chastised for not doing enough for the environment, or apathetic when one doesn’t perceive any desired effects in one’s own lifetime? We were thirsty for an experience of positive feedback – a sense that our presence in the world matters and that the effects of our actions can be shared with others, as proposed in the theory of consilience (Wilson 1998) and the practice of urban gardening (Wilson 1999).+groWorld sprouted from conversations between artists, engineers and activists at the Burning Man Festival in Nevada in 1999. In the heat of the scorched desert, under the shade of the looming millennium, our futures seemed riddled with insurmountable dilemmas. What should we carry over into the next century? Would we still be the guardians of our own skin, or would we fall under a portfolio of patents, together with rice and ancient medicinal plants? Who will be around for the next ten thousand years – if humans are, will we be able to walk through jungles, alpine forests and colourful meadows, or will we all live underground as the earth’s surface cracks under uniformly dry deserts and musty swamps? Could we escape to outer spacewill we reach the stars? All of these questions were about events on a planetary scale that spanned glacial time, and made several of us feel insignificant and helpless: how could any of our individual contributions make a difference? Who isn’t tired of being chastised for not doing enough for the environment, or apathetic when one doesn’t perceive any desired effects in one’s own lifetime? We were thirsty for an experience of positive feedback – a sense that our presence in the world matters and that the effects of our actions can be shared with others, as proposed in the theory of consilience (Wilson 1998) and the practice of urban gardening (Wilson 1999).
  
 It was time for us to bring conversations down to the human scale and offer participants a direct experience of the effects we can have on our immediate surroundings (in real time and in a circumscribed space). FoAM designed a forest of phantasmagoric robo-botanical trees that surrounded a responsive domed shelter – the “growth bunker.” In the warmth of the bunker, visitors were immersed in electro-luminescent light and generative sound, an environment designed to respond to people’s voices and movement. Within this space, the environmental effects of their conscious and unconscious actions became instantly apparent. As in Wim Wenders’ movie Until the End of the World, people became intoxicated by the experience of their actions rippling through the growth and decay of biomorphic light and soundscapes. The interplay between people’s actions and environmental responses encouraged deceleration and engagement. The expected instant gratification of digital entertainment was substituted with meditative explorations of ambient changes. It was time for us to bring conversations down to the human scale and offer participants a direct experience of the effects we can have on our immediate surroundings (in real time and in a circumscribed space). FoAM designed a forest of phantasmagoric robo-botanical trees that surrounded a responsive domed shelter – the “growth bunker.” In the warmth of the bunker, visitors were immersed in electro-luminescent light and generative sound, an environment designed to respond to people’s voices and movement. Within this space, the environmental effects of their conscious and unconscious actions became instantly apparent. As in Wim Wenders’ movie Until the End of the World, people became intoxicated by the experience of their actions rippling through the growth and decay of biomorphic light and soundscapes. The interplay between people’s actions and environmental responses encouraged deceleration and engagement. The expected instant gratification of digital entertainment was substituted with meditative explorations of ambient changes.
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 Speculations on human-plant interaction cannot but begin and end in gardens. Gardening can be seen as one of the earliest collaborative efforts between humans and plants, and has been commonly regarded as the cornerstone of early human civilisations. Michael Pollan even considers farming to be a human service to plants, assisting a few species (such as corn or orchids) to dominate over others (Pollan 2002, 2007). Regardless of who is serving whom, gardening can be seen as a mutually beneficial interaction between plants and humans. Natural farming (Fukuoka, 1990) provides valuable exercises in human-plant interdependence: living proof that it is possible to feed humans by feeding the environment. Permaculture principles (Holmgren 2002) including "observe than interact" or "use edges and value the marginal" can be applicable in urban regeneration, economic development and creative endeavours in art, design and technology. To cultivate a vegetal human culture, gardening should be seen as a cultural phenomenon.    Speculations on human-plant interaction cannot but begin and end in gardens. Gardening can be seen as one of the earliest collaborative efforts between humans and plants, and has been commonly regarded as the cornerstone of early human civilisations. Michael Pollan even considers farming to be a human service to plants, assisting a few species (such as corn or orchids) to dominate over others (Pollan 2002, 2007). Regardless of who is serving whom, gardening can be seen as a mutually beneficial interaction between plants and humans. Natural farming (Fukuoka, 1990) provides valuable exercises in human-plant interdependence: living proof that it is possible to feed humans by feeding the environment. Permaculture principles (Holmgren 2002) including "observe than interact" or "use edges and value the marginal" can be applicable in urban regeneration, economic development and creative endeavours in art, design and technology. To cultivate a vegetal human culture, gardening should be seen as a cultural phenomenon.   
  
-“Horticulture is next to music the most sensitive of fine arts. Properly allied to Architecture, garden making is as near as a man may get the Divine function…”+“Horticulture is next to music the most sensitive of fine arts. Properly allied to Architecture, garden making is as near as a man may get to the Divine function…”
  
 – Maurice Hewlet – Maurice Hewlet
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 For more dedicated plant enthusiasts, interested not just in foraging but also seeding edible urban landscapes, groWorld’s collaborators organise workshops in seed-balling (or seed bombing), urban gardening and guerrilla grafting. Seed-balls, so named by Masanobu Fukuoka (Fukuoka 1990), are small balls made of red or brown clay, vegetal compost, and a carefully picked mixture of seeds. Planting the balls does not require digging, which makes them perfect vehicles for spreading in the city. groWorld’s seedballs contain seeds that can become “weedscapes” of native plants: able to replenish and purify the soil in urban and industrial zones, and edible for urban dwellers – both humans and animals. A step further in plant propagation is the ancient skill of grafting, which involves interchanging parts of related or similar plant species. In orchards, grafting is nowadays rarely applied on adult plants, but all young fruit trees are grafts of a good fruit-bearing type onto a plant selected for its roots, which results in a hybrid that combines the best of both. FoAM in Amsterdam began experiments with grafting wild and domesticated apples in the city, aiming to increase urban biodiversity and opportunities for pollination. One of their first grafts was a wild apple found near the Sloterdijk train station bound to a domesticated Golden Delicious in FoAM's garden. In autumn of 2012 this hybrid produced the first Rough (Golden) Sloterdijk apples, whose rough exterior covers an juicy flesh rich in taste, with hints of cinnamon and juniper. For more dedicated plant enthusiasts, interested not just in foraging but also seeding edible urban landscapes, groWorld’s collaborators organise workshops in seed-balling (or seed bombing), urban gardening and guerrilla grafting. Seed-balls, so named by Masanobu Fukuoka (Fukuoka 1990), are small balls made of red or brown clay, vegetal compost, and a carefully picked mixture of seeds. Planting the balls does not require digging, which makes them perfect vehicles for spreading in the city. groWorld’s seedballs contain seeds that can become “weedscapes” of native plants: able to replenish and purify the soil in urban and industrial zones, and edible for urban dwellers – both humans and animals. A step further in plant propagation is the ancient skill of grafting, which involves interchanging parts of related or similar plant species. In orchards, grafting is nowadays rarely applied on adult plants, but all young fruit trees are grafts of a good fruit-bearing type onto a plant selected for its roots, which results in a hybrid that combines the best of both. FoAM in Amsterdam began experiments with grafting wild and domesticated apples in the city, aiming to increase urban biodiversity and opportunities for pollination. One of their first grafts was a wild apple found near the Sloterdijk train station bound to a domesticated Golden Delicious in FoAM's garden. In autumn of 2012 this hybrid produced the first Rough (Golden) Sloterdijk apples, whose rough exterior covers an juicy flesh rich in taste, with hints of cinnamon and juniper.
  
-Not so long ago urban gardening was an activity relegated to marginalised subcultures and immigrant communities. Nowadays, large numbers of the urban population grow at least some herbs in their kitchens. Since the financial crisis of 2008 and increasingly unpredictable environmental upheavals, there is much demand for and attention to growing food in cities. Some of groWorld's gardening activities that were ignored by cultural institutions in the early 2000s have recently become mainstream culture. Avant Gardening prophesied that “Gardening will emerge as one of the major economic forces of resistance” (Wilson 1999). A little over a decade later, urban gardening is practiced not just by the members of the “cultural resistance” but by people from all walks of life – ranging from the American first lady, uprooted people in European refugee centres, to school children in Australia and overpopulated favelas in South America. +Not so long ago urban gardening was an activity relegated to marginalised subcultures and immigrant communities. Nowadays, large numbers of the urban population grow at least some herbs in their kitchens once again. Since the financial crisis of 2008 and increasingly unpredictable environmental upheavals, there is much demand for and attention to growing food in cities. Some of groWorld's gardening activities that were ignored by cultural institutions in the early 2000s have recently begun to become part of mainstream culture. Avant Gardening prophesied that“Gardening will emerge as one of the major economic forces of resistance” (Wilson 1999). A little over a decade later, urban gardening is practiced not just by the members of the “cultural resistance” but by people from all walks of life – ranging from the American first lady, uprooted people in European refugee centres, to school children in Australia and overpopulated favelas in South America. 
  
 “Arranging flowers is arranging ourselves. We're all flowers.” “Arranging flowers is arranging ourselves. We're all flowers.”
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 see also: [[project groworld]] see also: [[project groworld]]
 +
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