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interactive_inflatables [2007-06-11 12:33] – external edit 127.0.0.1 | interactive_inflatables [2020-06-04 12:53] – old revision restored (2008-01-31 14:15) 194.247.173.123 | ||
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==== Interactive Inflatables ==== | ==== Interactive Inflatables ==== | ||
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[[http:// | [[http:// | ||
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{{DSC01704.JPGcredit_Shade_Abdul.JPG|DSC01704.JPGcredit Shade JPG}} | {{DSC01704.JPGcredit_Shade_Abdul.JPG|DSC01704.JPGcredit Shade JPG}} | ||
{{DSC00065.jpg|DSC00065.jpg}} | {{DSC00065.jpg|DSC00065.jpg}} | ||
- | {{b-flying1.jpg|b-flying1.jpg}} | + | {{b-flying1.jpg|b-flying1.jpg}}\\ |
- | + | credit Shade Abdul\\ | |
- | [[http:// | + | Sky Ear project - Usman Hague, 2004\\ |
- | + | Electromagnetic fields (EMF) exist just about everywhere in our atmosphere. Urban locations in particular have a diverse and vibrant hertzian culture, with mobile phone calls overlapping text messages, combining television broadcasts with garage door openers that interfere with radio transmissions and wireless laptops, etc., not to mention the natural EMF that already exists in the atmosphere. This project is a spatial investigation of some of these phenomena.\\ | |
- | credit Shade Abdul | + | |
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- | Sky Ear project - Usman Hague 2004, | + | |
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- | Electromagnetic fields (EMF) exist just about everywhere in our atmosphere. Urban locations in particular have a diverse and vibrant hertzian culture, with mobile phone calls overlapping text messages, combining television broadcasts with garage door openers that interfere with radio transmissions and wireless laptops, etc., not to mention the natural EMF that already exists in the atmosphere. This project is a spatial investigation of some of these phenomena. | + | |
Sky Ear is a non-rigid carbon-fibre " | Sky Ear is a non-rigid carbon-fibre " | ||
As people using phones at ground-level call into the cloud (flying up to 100m above them) they are able to listen to distant natural electromagnetic sounds of the sky (including whistlers and spherics). Their mobile phone calls change the local hertzian topography; these disturbances in the electromagnetic fields inside the cloud alter the glow patterns of that part of the balloon cloud. Feedback within the sensor network creates ripples of light reminiscent of rumbling thunder and flashes of lightning. | As people using phones at ground-level call into the cloud (flying up to 100m above them) they are able to listen to distant natural electromagnetic sounds of the sky (including whistlers and spherics). Their mobile phone calls change the local hertzian topography; these disturbances in the electromagnetic fields inside the cloud alter the glow patterns of that part of the balloon cloud. Feedback within the sensor network creates ripples of light reminiscent of rumbling thunder and flashes of lightning. | ||
- | + | Sky Ear shows both how a natural invisible electromagnetism pervades our environment and also how our mobile phone calls and text messages delicately affect the new and existing electromagnetic fields.\\ | |
- | Sky Ear shows both how a natural invisible electromagnetism pervades our environment and also how our mobile phone calls and text messages delicately affect the new and existing electromagnetic fields. http:// | + | source: |
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{{sb222-small-t.jpg|sb222-small-t.jpg}} | {{sb222-small-t.jpg|sb222-small-t.jpg}} | ||
{{sb224-small-t.jpg|sb224-small-t.jpg}} | {{sb224-small-t.jpg|sb224-small-t.jpg}} | ||
- | {{sb227-small-t.jpg|sb227-small-t.jpg}} | + | {{sb227-small-t.jpg|sb227-small-t.jpg}}\\ |
- | + | Open Burble - Usman Haque, Commissioned for the Singapore Biennale 2006\\ | |
- | Open Burble - Usman Haque, Commissioned for the Singapore Biennale 2006 | + | In this project, participants come together to compose, assemble and control an immense ' |
- | + | source: | |
- | In this project, participants come together to compose, assemble and control an immense ' | + | |
{{IMG_0622.jpg|IMG_0622.jpg}} | {{IMG_0622.jpg|IMG_0622.jpg}} | ||
- | {{bubble-ripstop.jpg|bubble-ripstop.jpg}} | + | {{bubble-ripstop.jpg|bubble-ripstop.jpg}}\\ |
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The installation consists of large air-bags or " | The installation consists of large air-bags or " | ||
- | At their center is a hard " | + | At their center is a hard " |
+ | source: | ||
{{musclensa.jpg|musclensa.jpg}} | {{musclensa.jpg|musclensa.jpg}} | ||
- | {{musclensa2.jpg|musclensa2.jpg}} | + | {{musclensa2.jpg|musclensa2.jpg}}\\ |
+ | Muscle NSA - 2003 - Centre Pompidou Paris, NSA exhibition\\ | ||
+ | Bontron The MUSCLE programmable building is a pressurized soft volume wrapped in a mesh of tensile muscles, which change length, height and width by varying the pressure pumped into the muscle. Visitors play a collective game to explore the different states of the MUSCLE. The public interacts with the MUSCLE by entering the interactivated sensorial space surrounding the prototype. This invisible component of the installation is implemented as a sensor field created by a collection of sensors. The sensors create a set of distinct shapes in space that, although invisible to the human eye, can be monitored and can yield information to the building body. The body senses the activities of the people and interacts with the players in a multimodal way. The public discovers within minutes how the MUSCLE behaves on their actions, and soon after they start finding a goal in the play.The outcome of this interaction however is unpredictable, | ||
- | Muscle NSA - 2003 - Centre Pompidou Paris, NSA exhibition | + | {{: |
+ | Venice Bienale International Pavilion, Italy, 2000, by Evan Ackerman\\ | ||
+ | Walls. They’re so boring. And they’re everywhere. HypoSurface smashes through the, uh, fourth wall with a shape changing, interactive surface. Using interlocking flexible panels activated by compressed air from behind the wall, HypoSurface can create three dimensional waves, patterns, images, and even words by moving the flexible panels in sync. Software allows the wall to react to sound or movement, and… "the hypo surface allows the participant to connect and interact with a massive powerfull force - its like controlling a waterfall" | ||
+ | source: ohgizmo.com/ | ||
- | Bontron The MUSCLE programmable building is a pressurized soft volume wrapped in a mesh of tensile muscles, which change length, height and width by varying the pressure pumped into the muscle. Visitors play a collective game to explore the different states of the MUSCLE. The public interacts with the MUSCLE by entering the interactivated sensorial space surrounding the prototype. This invisible component of the installation is implemented as a sensor field created by a collection of sensors. The sensors create a set of distinct shapes in space that, although invisible to the human eye, can be monitored and can yield information to the building body. The body senses the activities | + | {{:h02.jpg|}}{{: |
+ | With the “Flying Circus” festival, the ZKM Institute | ||
+ | source http://okno.be/?id=1035 http://mxhz.org/ | ||