Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
lirec:m14 [2009-01-27 11:51] – davegriffiths | lirec:m14 [2009-01-27 16:57] – davegriffiths | ||
---|---|---|---|
Line 3: | Line 3: | ||
**D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment** | **D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment** | ||
+ | Very sketchy ideas at this point, pending more information and getting hands dirty with ION. Will be chopped and solidified as more information is acquired. | ||
+ | ======Scenarios====== | ||
+ | |||
+ | Directions to take based on the existing scenarios. [TODO] | ||
+ | |||
+ | Heriot Watt Spirit of the building: | ||
+ | - Team buddy, a mobile robot/ | ||
+ | - Personal guide - for navigating around a university campus, remembering appointments, | ||
+ | - In the wild - a gossip/chat robot - appears on a large screen in a social area | ||
+ | |||
+ | INESC-ID | ||
+ | - Game companion for young children | ||
+ | - Personal trainer - which can migrate to mobile robot for jogging exercises | ||
+ | - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world | ||
+ | |||
+ | The University of Hertfordshire | ||
+ | - Fetch and carry, to help with physical impairment or provide convenience | ||
+ | - Cognitive prosthetic - memory aid for tasks | ||
+ | - Telepresence card player - a robot mediates play between two people | ||
+ | - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations | ||
+ | - Travelling companion - agent migration, to stay with user during home, work, shopping | ||
+ | |||
+ | ======New directions====== | ||
+ | |||
+ | These are some vague directions to head in, I need to consider how far down each path we can get for this deliverable. | ||
+ | |||
+ | =====Automatic Theatres===== | ||
+ | |||
+ | What: | ||
+ | * Multiple interacting agents | ||
+ | * Long term memory and personality based on fictional characters | ||
+ | * Short term memory based on beginning of play | ||
+ | * Audience participation | ||
+ | |||
+ | Why: | ||
+ | * Audience familiar with characters | ||
+ | * Could form a good benchmark for social interaction | ||
+ | * How do they resolve interesting social situations | ||
+ | * Start in the middle of a familiar story? | ||
+ | * What happens after the story ends? | ||
+ | |||
+ | Further: | ||
+ | * [[http:// | ||
+ | * Robot Macbeth | ||
+ | * Robot Soap Operas | ||
+ | |||
+ | =====Alternative affective communication===== | ||
+ | |||
+ | What: | ||
+ | * Look into alternative methods of communicating affective state to the user | ||
+ | * Non-vocal sounds | ||
+ | * Non-literal visuals | ||
+ | |||
+ | Why: | ||
+ | * Uncanny valley | ||
+ | * Remove the problem of simulating human expressions | ||
+ | * The challenge of meeting the robot halfway in mutual understanding might be more engaging | ||
+ | * Task of deciphering results in more implied/ | ||
+ | * People work together to try and understand | ||
+ | |||
+ | Further: | ||
+ | * [[http:// | ||
+ | * Robot [[http:// | ||
+ | |||
+ | =====Modular programmable personalities===== | ||
+ | |||
+ | What: | ||
+ | * Interface to allow the user to easily build and configure robots | ||
+ | * At the software level | ||
+ | * Reconfigurable layer 2 <-> layer 3 | ||
+ | * Need some common goal, or competition | ||
+ | |||
+ | Why: | ||
+ | * Suspicion that the attachment gained by having a role in the design of a robot is greater than a finely tuned system (or even a system which works) | ||
+ | * Present the internals of the system to the user in some clear manner | ||
+ | * Long term attachment through tweakability | ||
+ | |||
+ | Further: | ||
+ | * [[wp> | ||
+ | |||
+ | =====Artificial Dependency===== | ||
+ | |||
+ | What: | ||
+ | * Physical dependency | ||
+ | * Needs feeding | ||
+ | * Needs transport - has wheels, but asks to be carried everywhere | ||
+ | * Needs light - not solar powered, but doesn' | ||
+ | * Gets cold - needs physical contact | ||
+ | * Emotional | ||
+ | * Paranoia - requires constant reassuring noises | ||
+ | * Anger - needs calming, physical contact | ||
+ | * Sadness - needs singing to | ||
+ | * All of the above?! | ||
+ | * It may be important that they are entirely unnecessary needs | ||
+ | |||
+ | Why: | ||
+ | * Sounds really irritating, but - Tamagotchi | ||
+ | * Long term attachment through manipulation of the caring instinct and guilt | ||
+ | * The feeling that something is dependant on you | ||
+ | * More effective/ | ||
+ | |||
+ | Further: | ||
+ | * [[http:// |