Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
lirec:m14 [2009-01-27 12:13] davegriffithslirec:m14 [2009-01-27 16:57] davegriffiths
Line 3: Line 3:
 **D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment** **D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment**
  
-Very sketchy ideas at this point, pending more information and getting hands dirty with ION. Will be pruned and solidified as more information is acquired.+Very sketchy ideas at this point, pending more information and getting hands dirty with ION. Will be chopped and solidified as more information is acquired
 + 
 +======Scenarios====== 
 + 
 +Directions to take based on the existing scenarios. [TODO] 
 + 
 +Heriot Watt Spirit of the building: 
 +  - Team buddy, a mobile robot/collective memory for a team working in a lab 
 +  - Personal guide - for navigating around a university campus, remembering appointments, telling you where to go 
 +  - In the wild - a gossip/chat robot - appears on a large screen in a social area 
 + 
 +INESC-ID 
 +  - Game companion for young children 
 +  - Personal trainer - which can migrate to mobile robot for jogging exercises 
 +  - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world 
 + 
 +The University of Hertfordshire 
 +  - Fetch and carry, to help with physical impairment or provide convenience 
 +  - Cognitive prosthetic - memory aid for tasks 
 +  - Telepresence card player - a robot mediates play between two people 
 +  - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations 
 +  - Travelling companion - agent migration, to stay with user during home, work, shopping 
 + 
 +======New directions====== 
 + 
 +These are some vague directions to head in, I need to consider how far down each path we can get for this deliverable.
  
 =====Automatic Theatres===== =====Automatic Theatres=====
Line 35: Line 60:
   * Uncanny valley   * Uncanny valley
   * Remove the problem of simulating human expressions   * Remove the problem of simulating human expressions
-  * The challenge of meeting the robot halfway in mutual understanding +  * The challenge of meeting the robot halfway in mutual understanding might be more engaging 
-  * Deciphering communication could engage people+  * Task of deciphering results in more implied/imagined content 
 +  * People work together to try and understand
  
 Further: Further:
 +  * [[http://www.boutiquevizique.com/dustbunnies/index.html|Dust bunnies]]
 +  * Robot [[http://www.boutiquevizique.com/dustbunnies/index.html|Semaphore]]
  
 +=====Modular programmable personalities=====
  
 +What:
 +  * Interface to allow the user to easily build and configure robots
 +  * At the software level
 +  * Reconfigurable layer 2 <-> layer 3
 +  * Need some common goal, or competition
 +
 +Why:
 +  * Suspicion that the attachment gained by having a role in the design of a robot is greater than a finely tuned system (or even a system which works)
 +  * Present the internals of the system to the user in some clear manner
 +  * Long term attachment through tweakability
 +
 +Further:
 +  * [[wp>CRobots]]
 +
 +=====Artificial Dependency=====
 +
 +What:
 +  * Physical dependency
 +    * Needs feeding 
 +    * Needs transport - has wheels, but asks to be carried everywhere
 +    * Needs light - not solar powered, but doesn't like the dark
 +    * Gets cold - needs physical contact
 +  * Emotional
 +    * Paranoia - requires constant reassuring noises
 +    * Anger - needs calming, physical contact
 +    * Sadness - needs singing to
 +  * All of the above?!
 +  * It may be important that they are entirely unnecessary needs 
 +
 +Why:
 +  * Sounds really irritating, but - Tamagotchi
 +  * Long term attachment through manipulation of the caring instinct and guilt
 +  * The feeling that something is dependant on you
 +  * More effective/complex strategies can be learnt over time - "give him to me, I know how to calm him down"
 +
 +Further:
 +  * [[http://www.washingtonpost.com/wp-dyn/content/article/2007/05/05/AR2007050501009_pf.html|"Inhumane" treatment of robots in the army]]
  • lirec/m14.txt
  • Last modified: 2009-01-29 14:41
  • by davegriffiths