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- | ==== Luminous Green Discussion Panel ==== | + | This piece was cogent, well-writetn, and pithy. |
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- | The Luminous Green panel was held on the 30th of July 2008 in Singapore, as a part of [[http:// | + | |
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- | Prior to & in collaboration with Luminous Green, Drew Hemment hosted the [[http:// | + | |
- | |Urban Climate Camp]], consisting of a series of ' | + | |
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- | Both Luminous Green and the Urban Climate Camp took place in the Function Room of the School of Information systems (SIS), Singapore Management University (SMU), 80 Stamford Road, Singapore 178902. | + | |
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- | ==== What was it about? ==== | + | |
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- | The Luminous Green panel was an open discussion forum, in which we examined the five themes of ISEA2008 (locating media, wikiwiki, ludic interfaces, reality jam and border transmissions) under the lens of environmental and social turbulence. Which elements of contemporary electronic arts can assist human cultures to adapt to turbulent and uncertain conditions? If we look at the problems of distribution of goods, people and information – can we learn from the robustness of distributed collaboration, | + | |
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- | As the last session of ISEA2008, Luminous Green aimed to provide an inspiring space for open-ended discussions, | + | |
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- | We live in a world in which the social, economic and ecological systems that surround us are often both highly complex and interrelated together in subtle yet important ways. As a result, there are times when our singular, local interventions, | + | |
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- | During the conversations, | + | |
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- | === What can the electronic arts contribute to a life in turbulent weather? === | + | |
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- | * What can locative media do to improve the conditions of specific locations and trans-locality? | + | |
- | * How can wikis contribute to a more open collaboration & co-creation across the globe? | + | |
- | * Can we deploy games and play to raise awareness, educate and rehearse possible futures? | + | |
- | * What can we gain from mixing physical and digital realities? | + | |
- | * Where and when should tactical media be deployed to guard and dissolve borders and edges? | + | |
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- | === How can we help make the electronic arts more luminous green? === | + | |
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- | * In other words - how can electronic arts become more self sustaininging and nourishing the environment around them? | + | |
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- | In an attempt to answer this question, we could be inspired by permaculture' | + | |
- | * Can we convert waste from one world into food for another; what can we do to generate less waste; can we mix realities so that we recycle what is considered waste in one reality into food for another? | + | |
- | * Can we generate our own energy? Electronic arts require working with electricity & we often talk about ' | + | |
- | * How can we improve the condition of the local environment? | + | |
- | * How can we foster diversity & evolution of our field? Do electronic arts truly connect previously disparate strands of human knowledge to create more wholistic visions? | + | |
- | * Are media arts able to protect its members from possible threats? What can tactical media do to make to safeguard | + | |
- | * Should we perhaps not take ourselves too seriously and play a bit more? | + | |
- | * Or perhaps we should do much, much less, as Bruce Sterling said – the most sustainable wo/man is a dead wo/man, or in Masanobu Fukuoka' | + | |
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- | In an attempt to answer these questions, each of the hosts chose a topic close to their hearts, that focused the discussions in seven distinct groups. For example, Alok Nandi focused on the theme of ' | + | |
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- | Who participated? | + | |
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- | Luminous Green Singapore is a co-production of FoAM and ISEA 2008. Supported by the IDS Programme of the Singapore Design Council, The Culture 2000 Framework of the European Commission (for gRig) and the Flemish Authorities. | + | |
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