Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
luminous:resilients10_harvest [2010-08-05 12:32] – created 83.101.5.51luminous:resilients10_harvest [2013-02-07 00:15] (current) nik
Line 1: Line 1:
 ===== Harvest from the Resilients workshop 2010 ===== ===== Harvest from the Resilients workshop 2010 =====
 +
 +==== The purpose of Resilients ====
 +
 +Why is the project "resilients" still important at this time in the world and for whom?
 +If we are the Resilients, what will we do, how will we look, where will we be...?
 +
 +  * Resilients will help us prepare for unspeakable futures
 +  * Resilients speak to novices and supports isolated change makers - cultural, scientific
 +  * Resilients provide sparks for people in the everyday.
 +  * With Resilients we diversify, strengthen and extend existing networks that are fragile, in order to enhance cultural resilience (across scales - individuals, organisations, wider cultural networks)
 +  * Resilients foster life-enhancing and rebalancing of humans and the rest of the planet (resilience is invisible, and tested by time). 
 +  * Resilients use [intentional] story-telling to explore, communicate and develop presences/presents into potential futures of complete [social, environmental, personal, economic] ecologies
 +
 +
 +==== Resilients - Why & how ====
 +
 +We first had a conversation about why Resilients is relevant, then split up in Open Space sessions to discuss possible tactics & strategies...
 +
 +----
 +----
 +
 +=== Connections ===
 +
 +Finding, connecting and supporting existing fragile resilients (individuals, organisations, networks)
 +
 +
 +== Buddha Hotel ==
 +
 +participants: Trudo, Robert, Loes, Maja, Tim
 +
 +Buddha hotel is a residency format for connection, network strengthening, travels, interaction
 +Is the "normal" residency model still interesting??
 +
 +What resilient residencies need:
 +not boring, offer & demand, results, format
 +[AIR BnB to fund a residency]
 +
 +----
 +
 + == Interpenetrations ==
 +
 +participants: Bart, Christina, Cocky, Theun, Loes, Andy, Robert, Lina
 +
 +Making online lists per partner, about its expertises, future/current projects wishes etc. Internal open calls for competence pooling will pair up groups in concrete ideas/questions/problems to solve/ask in production/research contexts.
 +Additional collaborative models are: 
 +  * format > localisation 
 +  * format > translation/adaptation
 +
 +----
 +
 +== Invitation and initiation ==
 +
 +participants: Andy, Pippa, Maja, Lina, Theun
 +
 +pitch: 
 +  * enter public events that target all age groups (children, mid-adults, older people), though not all at the same time. 
 +  * there will be a core event guide (e.g. always food)
 +  * local events always communicated to the mesh of all
 +  * guests always "plug" the next event, meeting, workshop
 +  * invite the guest to mailing lists (announce, discuss and wiki)
 +  * regular meetups exploring EU partner topics, e.g. this month energy, food security
 +  * TOPIC based "rabbitholes", e.g. bees (bee exhibition, bee workshop, implement beekeeping knowledge, start a new hive, relocate, process honey for barter/sale)
 +
 +Older people - seek them out; how are they/their projects resilient, how do they see today's challenges? Prepare for getting old - if we are lucky we get old, but how do we stay lucky when we are old?
 +
 +Old, (not active) specialists: scientists, technologists, farmers, healers volunteering to give their knowledge, opinion, integrity, skills
 +
 +----
 +----
 +
 +=== Life-enhancing ===
 +
 +Fostering Life-enhancing and rebalancing of humans & the rest of the planet
 +
 +
 +== Technogaian - Design and Science ==
 +
 +participants: Nik, Carole, Hendrik, Simone, Lina, Andy
 +
 +Traditional craft/ contemporary craft/ science theory designers/philosophers/scientists/story tellers
 +
 +  * a series of workshops, residencies
 +  * a design commission - how do you identify the problem form the perspective of both science and design. objective is to test the resilience of a system, i.e. what would you change about the transport system/living behaviours with climate change in different European countries?
 +  * how do we fabricate in the future, looking at biological fabrication and how they can be applied? 
 +  * how do we live in the hotter future? do we introduce the siesta from Spain in Sweden?
 +
 +----
 +----
 +
 +=== Stories ===
 +
 +Telling and embodying stories of complete ecologies (past - present - future)
 +
 +== Global Apocalypse Management Agency ==
 +
 +participants: Dougald, Simone, Vinay, Theun, Nik
 +
 +A game in which players start as an apprentice and learn, become journeymen by travelling across Europe to learn at centres of excellence and graduate as guild masters of resilience.
 +
 +----
 +----
 +
 +=== Unspeakable futures ===
 +
 +How do we prepare for unspeakable futures?
 +
 +== Resilients as a Start-Up ==
 +
 +participants: Vinay, Nik, Trudo, Andy, Tim, Dougald
 +
 +  * the resilients as a network of future re-enactment societies
 +  * Dungeons and Dragons for resilience, ARG, Steampunk, theatrical co-product with existing networks, use organic farms
 +  * revenue through training for game masters?
 +  * burning man
 +  * Etsy as an inspiration - profitable for good relationship with users, part of the same scene
 +festivals 4 times a year
 +
 +----
 +----
 +
 +==== Resilients branches ====
 +
 +From various discussions and sessions we have distilled the following 
 +
 +Structure:
 +  * Guild: The public body of Resilients in a dynamic structure of apprentices, journeyers & masters, based on a charter for involvement
 +  * Transgenerational Integration: all Resilients activities should be transgenerational
 +
 +Content:
 +  * Games and Narratives: telling & embodying stories of Resilients
 +  * Pilgrimage: travel between centres of resilience; pollination and diffusion
 +  * Alchemy and Craft Nouveau: fusing traditional crafts & new technologies
 +  * MetroBioPolis: edible cities, livable cities - resilient cities
 +  * Village: a self sufficient, resilients village built from the bottom up
 +  * Holistic Culture and Climate Change - long term behavioural & cultural changes as a response to climate change
 +
 +Support activities
 +  * Tactics and Strategy
 +  * Documentation and Dissemination
 +
 +----
 +----
 +
 +==== Resilients branches in detail ====
 +
 +== Tactics & strategy ==
 +
 +  * robust online collaboration infrastructure
 +  * threat models
 +  * mapping / scenarios
 +  * unholy alliances (green gold + radical environmentalists, climate modellers + spiritual leaders…)
 +  * other funding models (venture capital, angel investors…)
 +  * quadricopter sensing
 +
 +----
 +== Documentation & dissemination ==
 +
 +  * different levels of entry for the public
 +  * resilience handbook (across scales: individual -world/nature)
 +  * communication in & out
 +  * archive -> book (harvest, the wiki, booksprints)
 +  * instant, playful documenting
 +  * mobile publishing
 +  * messages for now & the future
 +  * notation (data ecologies 2011)
 +  * resilience course on a project/organisational level (f2f & p2pu)
 +  * resilience coaching (f2f dissemination to potential apprentices)
 +
 +[[resilients:documentation | initial notes for documentation]]
 +
 +----
 +
 +== Transgenerational integration ==
 +
 +  * residencies
 +  * herbal grannies
 +  * old resilient specialists as guild leaders
 +  * trans-generational family life
 +
 +
 +----
 +
 +
 +== Guild ==
 +
 +  * randomness
 +  * speculative (non)fiction & comics
 +  * ARGs as entry-ways to guild & activities
 +  * guild: apprentice, journeyer, master
 +  * future reenactment society
 +  * resilience superpowers & superheroes
 +  * dinners
 +  * parallel presents
 +  * invitation & initiation (getting new people in)
 +  * rituals
 +
 +----
 +
 + == Games & narratives ==
 +
 +  * speculative fiction
 +  * physical narration
 +  * future prehearsals (NNNI)
 +  * storytelling & folk-tales (pass the parcel) from town to town
 +  * poetry readings
 +  * experimental semiotics
 +  * narrative strategies
 +  * dye powered imagery
 +
 +----
 +
 +== Holistic cultures & climate change ==
 +
 +
 +  * biomimetics at social/cultural level
 +  * design + philosophy + science
 +  * collaboration hard science & the arts
 +  * climate change impact on cultural change: Stockholm siesta syndrome (what comes out of behaviour change, richer/different quality of life, reduced energy use, different consumption)
 +  * climate change impact on vegetation: Copenhagen cactus; mapping software for changes in plant growth, seed & skill swapping
 +
 +----
 +
 +== Alchemy & craft nouveau ==
 +
 +
 +  * Craft + Science + Design = Alchemy -> Chemistry -> Alchemy
 +  * biomimetic craft
 +  * mix CAD/CAM & traditional crafts
 +  * future of fabrication: biomimicry & synthetic biology
 +  * electric glass, moving images with reflected light
 +  * self powered animations in broad daylight
 +  * kinetic icons
 +  * craft as an emotional carrier of cultural values
 +  * data-mining history - living examples
 +  * guilds, unions, art movements, TAZs, etc. 
 +  * textile habitats for bees
 +  * KJ ~ KW (body & energy) - food & the kitchen + rituals, seasons & energy production, consumption & cultural values
 +  * metabolism
 +  * media enchanted trinkets
 +
 +----
 +
 +== Village ==
 +
 +
 +  * a field
 +  * homes
 +  * food & food systems
 +  * a village: cheap modules & a shared lab
 +  * shops & empty shops
 +  * the resilient family
 +  * the resilient child
 +  * module for life: cheap & easy house & work (self sufficient)
 +  * home brew resilience club
 +  * civil emergency
 +  * convertible community
 +  * trade/exchange
 +  * marketplace
 + 
 +----
 +
 +== Metrobiopolis ==
 +
 +
 +  * manifesto research
 +  * tracks of disciplinary workshops
 +  * Dock Berlin - workshops, residencies & network in/around Berlin
 +  * green rivers for bees
 +  * bees as monitors
 +  * mobile apps for growers
 +  * workshop apps
 +  * meetups with themes: city, augmented ecology
 +  * urban agriculture
 +  * urban garden networks
 +  * juices in town
 +  * gardeners in residence
 +  * AGRO culture
 +  * plants tell us stories: plant poetry rituals
 +  * lazy gardening techniques
 +
 +----
 +
 +== Pilgrimage (Pellegrinage) ==
 +
 +
 +  * a journey around Resilients network (do!!!, skills, connect, people on bikes)
 +  * trace travel
 +  * learning journeys (photo & video capturing of stories & resilient practices)
 +  * decorated bikes & trucks (electric / solar)
 +  * flow expeditions
 +
 +----
 +----
 +
 +==== What is the lasting thing? ====
 +
 +
 +  * people having a sense of belonging to the resilience (through play, rituals…)
 +  * big installation art, spark of mechanical engineering madness
 +  * small installations, putting stories into the physical narrative arena, to work & play with what futures coulc come, show positive ways & tactics
 +  * transgenerational integration
 +  * how to learn from each other
 +  * documentation
 +  * a structure: decrease focus on content
 +  * the guild is the grandma of the narrative
 +  * resilience guild
 +  * satellite guilds
 +  * human factor as a focus
 +  * stories, tactics to get a real craft nouveau
 +  * collaboration is the most important. everything is carries by the structure
 +  * stories & products
 +  * metrobiopolis & its documentation
 +  * linking - whatever we produce - links will last
 +  *  Are we effective - lots of stuff, but what's the most effective (measured by flow between all the nodes)?
 +  * Who takes responsibility for collaboration?
 +  * Connect resilient people through stories…
 +  * Stories help us to talk about things without having to make them work
 +  * membership numbers
 +  * link guild & transgenerational integration, connect through strategy, stories & alchemy
 +  * physical narrative to recharge our physical spaces with new narrative, localised spaces or travelling objects
 +  * making connections & play, work out of your own field
 +  * real collaboration, transgenerational & metrobiopolis at the centre
 +  * Life enchanting, supporting & preparing, storytelling & tryouts
 +  * could guild activities be self supporting, apprenticeships & harvesting documentation?
 +
 +----
 +----
 +
 +==== What do we want to do? ====
 +
 +
 +  * We're motivated but a motivation boost by the EC funding would be great
 +  * The project will take form of available funding - shapeshifting
 +  * What are our success criteria? How will we measure whether we succeeded?
 +  * Long term project could be a resilience guild + satellite projects
 +
 +Guild includes apprentices, journeyers & masters, connections to old & new guilds, as well as groups who could/should be guilds (i.e. webcraft).
 +
 +Satellite projects discussed are:
 +  * village + metrobiopolis
 +  * physical narrative
 +  * edible landscape (craft nouveau, biomimicry…)
 +  * bumblebees (pilgrimage)
 +
 +Both guild & satellites require utility functions:
 +  * collaboration tools, playful documentation
 +  * tactics & strategy
 +  * dissemination 
 +  * all projects transgenerational
 +
 +Proposed EC project partners:
 +  * FoAM
 +  * TU
 +  * Nadine
 +  * Performing Pictures
 +  * Foamlab
 +  * Spacemakers
 +  * Project Atol
 +  * KIBU
 +  * Dock
 +
 +Next steps:
 +  * Descriptions of different threads posted on google docs by 6th of aug, including success criteria
 +  * define purpose (Carole to send notes)
 +  * 10th of aug - send docs to CCP
 +  * asap: commitments by partners - budget outlay (%)
  
  
  • luminous/resilients10_harvest.1281011545.txt.gz
  • Last modified: 2010-08-05 12:32
  • by 83.101.5.51