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marine_colab:workshop_201505 [2015-05-08 06:55] – maja | marine_colab:workshop_201505 [2015-05-08 08:36] – [Emerging Themes] maja | ||
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==== Emerging Themes ==== | ==== Emerging Themes ==== | ||
- | {{> | + | {{> |
=== Changing perceptions === | === Changing perceptions === | ||
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Which perceptions need changing? | Which perceptions need changing? | ||
- | == Marine conservation | + | __**Marine conservation |
One of the widespread misconceptions of marine conservation is that it is a constraint to economic development. In order to change this perception there should be a stronger, more visible **link between ' | One of the widespread misconceptions of marine conservation is that it is a constraint to economic development. In order to change this perception there should be a stronger, more visible **link between ' | ||
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* Once a solution is identified, **replication** becomes an issue. There are different methods to either work with individual ' | * Once a solution is identified, **replication** becomes an issue. There are different methods to either work with individual ' | ||
- | == It is about more than just cost/ | + | __**It is about more than just cost/ |
Cost/ | Cost/ | ||
A widespread post-GFC perception is that the " | A widespread post-GFC perception is that the " | ||
- | == Marine NGOs are perceived as animal lovers | + | __**Marine NGOs are not just animal lovers**__ |
If marine NGOs are seen as more concerned about animals than people only small part of the population is reached. Furthermore, | If marine NGOs are seen as more concerned about animals than people only small part of the population is reached. Furthermore, | ||
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In the previous workshop an experiment was designed to explore public engagement with rules using a game. The hypothesis was that the public could be best engaged at various specific points of legislative process. This would be explored through a game where players would learn about the legislative process and the consequences of different decisions at particular times. The underlying theme was to help clarify people’s relationship to the ocean. In the game there could be progressing levels of engagement, from understanding the problem and then moving to solutions. Games asre seen as having a lot of potential, but it is a potentially difficult channel (kids growing up with games). Games which are seen as ' | In the previous workshop an experiment was designed to explore public engagement with rules using a game. The hypothesis was that the public could be best engaged at various specific points of legislative process. This would be explored through a game where players would learn about the legislative process and the consequences of different decisions at particular times. The underlying theme was to help clarify people’s relationship to the ocean. In the game there could be progressing levels of engagement, from understanding the problem and then moving to solutions. Games asre seen as having a lot of potential, but it is a potentially difficult channel (kids growing up with games). Games which are seen as ' | ||
- | ====Experiments==== | + | |
+ | ==== Experiments ==== | ||
Several new topics for further [[experiments]] and/or feasibility studies were proposed, two of which were selected by the group. | Several new topics for further [[experiments]] and/or feasibility studies were proposed, two of which were selected by the group. | ||
- | * [[plastic pollution experiment|Plastic Pollution]] | ||
- | * [[transparency experiment|Transparency]] | ||
- | {{> | + | Two new experiments: |
+ | * [[transparency experiment|Transparency of Marine Industries]] and blue divestment | ||
+ | * [[plastic_pollution_experiment|Plastic pollution]] from a systems change perspective. | ||
+ | * A single-use plastic-free London | ||
+ | * Business against litter / Action on oceans: sustainability is good for business | ||
+ | |||
+ | Two experiments from the March workshop that continue to be developed: | ||
+ | * (Online) [[game_on_experiment|Game On!]] | ||
+ | * **FLAG: TEP & NEF collaboration** (related to [[gone_fishing_in_the_thames_experiment|Gone Fishing]] and [[charm_offensive_experiment|Charm Offensive]] experiments): | ||
+ | * Workshops to influence fishermen to diversify from trawling to static gear (in the Thames), planned for June | ||
+ | * Meet a marine conservationist / Meet a fisherman (getting marine NGO staff closer to fishermen’s reality and vice verse) | ||
+ | * Other ideas: 'Blue Gym’, Co-management, | ||
+ | |||
+ | |||
+ | Further ideas for experiments: | ||
+ | * Existing [[http:// | ||
+ | * Making the marine economic case transparent (e.g. Blue Growth) | ||
+ | * Proposed issues for tackling systems change: sea bed mining, aquaculture… | ||
+ | * How to replicate solutions? For example [[http:// | ||
+ | * The role of conservation champions/ | ||
+ | * Non-usual partners to motivate and demo solutions (e.g. livelihood diversification w/BD // | ||
+ | * Changing the natural // | ||
+ | |||
+ | |||
+ | {{> | ||
+ | |||
+ | |||
+ | ==== Pre-enactment ==== | ||
+ | |||
+ | In the pre-enactment (a role-playing exercise of a situation that could happen in the near future) the two experiment teams met their key stakeholders (played by other participants) whom they wanted involved in the follow-up of their successful experiments. | ||
+ | |||
+ | < | ||
+ | |||
+ | {{> | ||
+ | |||
+ | Feedback from ' | ||
+ | * [[plastic_pollution_experiment# | ||
+ | * [[http:// | ||
+ | |||
+ | ==== Implementation ==== | ||
+ | |||
+ | Following the pre-enactment the experiment teams were invited to incorporate the feedback into their designs and to proceed to make the concrete implementation plans until the next workshop. The plans until July 2015 can be found on the experiment pages: | ||
+ | |||
+ | * [[plastic_pollution_experiment# | ||
+ | * [[transparency_experiment# | ||
+ | |||
+ | The experiment teams will take the lead on their respective tasks, and will invite all Marine CoLAB participants to contribute information, | ||
- | (to be continued) | + | {{> |