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marine_colab:workshop_20151125 [2015-11-27 09:36] majamarine_colab:workshop_20151125 [2015-11-27 10:36] – [Game On!] nik
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-==== Workshop 20151125 ====+==== Marine CoLABoration Workshop - November 2015 ====
  
-At the London Zoo+A [[start|Marine CoLAB]] workshop held at the London Zoo
  
 ==== Participants ===== ==== Participants =====
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 Facilitators: Maja Kuzmanovic, Nik Gaffney, Vali Lalioti  Facilitators: Maja Kuzmanovic, Nik Gaffney, Vali Lalioti 
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 +{{>http://www.flickr.com/photos/foam/22702445914/}}\\
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 ==== Framing ==== ==== Framing ====
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 Finally, before delving into the futures, mission, values and a range of experiments, projects and activities, it might be helpful to remind ourselves of the CGF’s goal for Marine CoLAB: **To communicate the role of the ocean for human wellbeing (particularly connecting natural sciences and economy).**.  Finally, before delving into the futures, mission, values and a range of experiments, projects and activities, it might be helpful to remind ourselves of the CGF’s goal for Marine CoLAB: **To communicate the role of the ocean for human wellbeing (particularly connecting natural sciences and economy).**. 
 +
 +
 +====Marine CoLAB so far====
 +
 +
 +====Future of Marine CoLAB====
 +
 +
 +====Mission / MIX====
 +
 +{{>http://www.flickr.com/photos/foam/23248578401/ ?maxheight=400}}{{>http://www.flickr.com/photos/foam/23331148065/ ?maxheight=400}}{{>http://www.flickr.com/photos/foam/22963124089/ ?maxheight=400}}
 +
 +====Values based approach====
 +
 +{{>http://www.flickr.com/photos/foam/23331171505}}\\
 +
 +====Project Incubator====
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 +{{>http://www.flickr.com/photos/foam/23035387720}}\\
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 +
 +====Game On!====
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 +{{>http://www.flickr.com/photos/foam/23331193605/}}\\
 +
 +  * (cross reference with Sandy's notes)
 +  * ideas that have surfaced / developed
 +    * challenge; how/when to engage the pubic to change rules / process
 +    * concluded that the first experiment was not so game focused, perhaps more suitable as a training tool
 +    * perhaps better to focus on more general 'ocean awareness'
 +    * two main options
 +      * "we're close to a tipping point on ocean experience games, imagery is swamped in action games"
 +      * influence exiting game devs or filmmakers / ocean 'consultants' / best practice guide
 +    * current strands
 +      * coached lab space to develop game(s) and/or app(s)
 +      * develop add ons to existing games
 +      * develop games as tie ins to other games/films/etc
 +        * BBC docos, google ocean, natgeo, etc
 +      * mainstream marine conservation game (cf. beyond (..?) rising tide - maxis?)
 +    * games can also be used as fund-raising vehicles
 +    * simple experiments to test ides -> scale
 +    * possible direction
 +       -> sim city like versions of initial scenarios (workshop 1)
 +  * three existing options for progress / requiring feedback
 +    * small lab games (c.f fish hackathon)
 +      * advantage; existing format, easier to test assumptions with small games, process based learning
 +      * disadvantage; does a game actually 'work' as a way to develop connections to the oceans?,
 +         hackathon outcomes can be lacklustre. potentially limited impact.
 +    * full on game
 +      * advantage; AR tech becoming cheaper & easier to create, existing research from BBC on AR in education, 
 +         potentially wide audience, amplification.
 +      * disadvantage; high expectations, cost of development, educational games are usually boring, competitive
 +      * questions; target audience? SIM-MPA? 
 +    * marine game/film leadership
 +      * advantage; might be scope for a 'think tank' with more general (less issue/agenda based) consulting, 
 +         good time for BBC Oceans, influence through others. how to maintain contact with influencers
 +      * disadvantage; 'Nemo effect' (clown fish), Disney often difficult to work with, span of control is extended,
 +         possible dilution.
 +  * ZSL project, virtual Chagos, funding during 2016. British, controversial, inaccessible.
 +  * interest
 +    * giles, testing assumptions, experiments
 +    * heather, perhaps as a masters project for students {Exeter uni, Chagos project)
 +    * mirella, perhaps more preliminary research to see which option is most promising
 +    * MSC, existing contacts (octonauts) potential test audience.
 +  * next steps; 
 +    * potential research questions, masters topics. 
 +    * sandy, sue & heather draft a few paragraphs re. research scope etc. "next week"
 +  
 +
 +====Plastics project====
 +
 +{{>http://www.flickr.com/photos/foam/22963277999/}}\\
 +
 +  * successful funding proposal
 +    * mayoral election in may 2016
 +    * focus as a marine project rather than just about 'rubbish'
 +    * "fountains for the future" project link, roll out in summer 2016
 +    * closer look at what has failed, expected backlash, sustainability, strategy
 +    * required; project implementation plan, timeline, external deadlines. kickoff meeting (before xmas)
 +    * collaborative structure;
 +      * 2 ppl full time - project mgmt at ZSL (via Project Oceans), narrative & communication TEP
 +      * FF interns & some staff for research & background, active mapping process
 +      * governance? overview committee, advisory group
 +      * connections with existing NGOs working in 'plastics space'
 +      * Emma Cunningham re. stakeholder interviews, industry, NGOs, etc
 +      * how to ensure 'best advice' is maintained, front of house role?
 +    * strategy for mayoral candidates
 +    * establish list of allies, existing contacts and relevant conversations, meetings required.
 +    * any upcoming 'big things' to connect to (world cup, etc) esp. positioning for London?
 +    * start compling hideous facts about single use bottles
 +    * potential case studies (selfridges, ZSL, etc)
 +    * how do we explicitly test values based research?
 +
 +====Planning 2016====
 +
 +  * 10 days of time is covered per organisation
 +  * how best to structure the time?
 +  * smaller, structured meetings around particular topics/projects
 +  * aggregating projects (mapping), specific project (plastics)
 +  * discuss learning which emerges from projects
 +  * what can we teach each other
 +  * sometime for thinking about wider issues, larger context, incubation of vague ideas.
 +  * time to proactively communicate,
 +  * better integration of partners into project proposals -> more explicit collaborations
 +  * clarify evidence base for the lab, both process and projects
 +  * collaboration as an improvement over competition for limited resources
 +  * how can new/other partners get involved in the future?
 +  * more focus on strategy, strategy work team, external communication
 +  * 4~6 days of meetings of entire group
 +  * (cf. global strategy for sharks)
 +  * added value of open thinking space, facilitated structure
 +  * further work required on values, strategy, project updates, planning, evaluation.
 +  * circulate set of objectives, further ideas
 +  * what does a lab community look like?
 +  * strategy for engagement?
 +  * clear criteria for 'a lab project'?
 +
 +====Next Steps====
 +  * project mapping
 +    * write up value space for each project -> further mapping
 +    * Aniol to compile & reformat existing info by end of the week
 +    * edits, additions and value prompt to be submitted by Dec. 4th
 +  * Game On! 
 +    * potential research questions, masters topics. 
 +    * Sandy, Sue & Heather draft a few paragraphs re. research scope etc. "next week"
 +  * Plastics 
 +    * schedule next meetings, brainstorming, etc
 +    * project implementation plan, timeline, external deadlines. kickoff meeting (before xmas)
 +    * establish list of existing contacts and relevant conversations, meetings required.
 +  * 2016 and further
 +    * write a few paragraphs about how Marine CoLab has changed/improved current work
 +    * circulate set of objectives, further ideas
 +  * each participant to write a one page year in review by xmas -> send to louisa
 +
  • marine_colab/workshop_20151125.txt
  • Last modified: 2016-08-10 09:48
  • by nik