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models_of_social_intelligence [2009-01-09 17:28] davegriffithsmodels_of_social_intelligence [2009-01-13 12:17] davegriffiths
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-====Models of Social Intelligence====+======Models of Social Intelligence======
  
 Part of [[Project Lirec]]: Notes (and bits pasted) from Deliverable 5.1 Part of [[Project Lirec]]: Notes (and bits pasted) from Deliverable 5.1
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 An understanding of social intelligence is needed for creating agents capable of long term companionship with humans.  An understanding of social intelligence is needed for creating agents capable of long term companionship with humans. 
  
-===Social Intelligence in Humans===+=====Social Intelligence in Humans=====
  
   * Begins in childhood with attachment and love for caregivers   * Begins in childhood with attachment and love for caregivers
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 A long term companion needs to apply the same strategies for creating and maintaining relationships if it's to be effective. A long term companion needs to apply the same strategies for creating and maintaining relationships if it's to be effective.
  
-===Emotions and personality===+=====Emotions and personality=====
  
 Emotions and personality need to be expressed for people to gain an empathic relation with an agent. Emotions and personality need to be expressed for people to gain an empathic relation with an agent.
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 Companions need to have a consistent personality to maintain long term relationships. Companions need to have a consistent personality to maintain long term relationships.
  
-===Theory of mind===+=====Theory of mind=====
  
 A theory of mind is a model of a users emotional state, gained by measuring affective state from sensor input. In this way an agent return an empathic relationship with a human. Such a model must include a users: A theory of mind is a model of a users emotional state, gained by measuring affective state from sensor input. In this way an agent return an empathic relationship with a human. Such a model must include a users:
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   * Personality   * Personality
  
-===Memory and Adaptation===+=====Memory and Adaptation=====
  
 A companion needs to adapt and evolve based on past experiences. A companion needs to adapt and evolve based on past experiences.
 To some extent adapt to a users personality in order to match better. To some extent adapt to a users personality in order to match better.
  
-====Socially intelligent agents====+======Socially intelligent agents======
  
 Human intelligence includes: Human intelligence includes:
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 ***The expectation of social interaction of an agent depends on it's form, a human form is more natural, but also creates very high expectations - which are not currently possible.*** ***The expectation of social interaction of an agent depends on it's form, a human form is more natural, but also creates very high expectations - which are not currently possible.***
  
-===Castelfranchi's ontology for social interaction===+=====Castelfranchi's ontology for social interaction=====
  
   - Goal oriented agents: the action the agent takes in the world (in other words, its behaviour) is aimed at producing some result.   - Goal oriented agents: the action the agent takes in the world (in other words, its behaviour) is aimed at producing some result.
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   *   Emphasize commonalities and de-emphasize differences, to increase solidarity and rapport.   *   Emphasize commonalities and de-emphasize differences, to increase solidarity and rapport.
   
-===Social Power===+=====Social Power=====
  
-* The influence of a social agent on a person +  * The influence of a social agent on a person 
-* Social agent = another person, social role, norm or group +  * Social agent = another person, social role, norm or group 
-* Social power can be resisted+  * Social power can be resisted
  
-===Social Attraction===+=====Social Attraction=====
  
   * Affective ties of one person or agent with others   * Affective ties of one person or agent with others
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   * But they are often balanced   * But they are often balanced
  
-===Heider's Balance Theory===+=====Heider's Balance Theory=====
  
 http://en.wikipedia.org/wiki/Balance_theory http://en.wikipedia.org/wiki/Balance_theory
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 The theory states that people tend to avoid unstable cognitive configurations. The theory states that people tend to avoid unstable cognitive configurations.
  
-====Existing Socially Intelligent Agents====+======Examples of Socially Intelligent Agents======
  
-Embodied conversational agents +Embodied conversational agents - these use face to face conversations in an attempt to simplify human/computer communication. 
 + 
 +**REA**: The automated real estate agent: http://www.media.mit.edu/gnl/projects/humanoid/ 
 +Attempts to sell people houses, keeps a track of //task talk// and //small talk//, and can interleave them. 
 + 
 +**Laura & FitTrack**: An exercise advisor designed to explore long term relationships. Tested with 100 people, users with the relationship building features added were "more likely" to continue using the system. http://www.ccs.neu.edu/home/bickmore/publications/CACM04.pdf 
 + 
 +**Avatar Arena**: Multi characters interacting with each other on the user's behalf: 
 +http://www.ltg.ed.ac.uk/magicster/deliverables/rist.pdf 
 + 
 +**2SGD Model**: Agents for interacting with groups: 
 +http://gaips.inesc-id.pt/gaips/shared/docs/prada-iva2005.pdf 
 + 
 +=======Social Robots====== 
 + 
 +Sociable physical robots 
 + 
 +**Kismet**: Animatronic head which responds to people's actions, and capable of "proto conversation" through babbling: http://www.ai.mit.edu/projects/humanoid-robotics-group/kismet/ 
 + 
 +**Valerie the roboceptionist**: http://www.msnbc.msn.com/id/4306856 
 + 
 +======Emotions and personality in Social Agents====== 
 + 
 +(Moffat, 1997) states, “personality is the name we give to (an agent’s) reactions tendencies that are consistent over situations and time”. 
 + 
 +=====Computational models of emotions===== 
 + 
 +**EMA**: http://projects.ict.usc.edu/vhumans/2007/Presentation/EMAnop.pdf 
 + 
 +**FAtiMA**: Used in Fear Not! (is this part of ION?) 
 + 
 +  * Events + Emotions -> Appraisal 
 +  * Appraisal based on 
 +    * Goals 
 +    * Standards 
 +    * Attitudes 
 +  * Emotions have intensity - attenuated in time 
 +  * Mood - overall state of emotions 
 +  * Mood also affects emotions 
 + 
 +  * Emotional threshold - characters resistence to an emotion type 
 +  * Decay rate - How fast an emotion disappears 
 +    = personality 
 + 
 +  * Event or action -> Knowledge base update 
 +  *          -> emotion -> autobiographic memory 
 + 
 +**PSI** 
 + 
 +Needs/drives: 
 +  * food 
 +  * water 
 +  * physical integrity 
 +  * sexuality 
 +  * affiliation (social need) 
 +  * certainty and competence 
 + 
 +Needs given weights, Reactive level/Deliberate level - more goal oriented  
 + 
 + 
 +======Theory of Mind in Social Agents====== 
 + 
 +The ability to infer mental states in others that are not directly observable.
  
  • models_of_social_intelligence.txt
  • Last modified: 2009-01-19 11:59
  • by davegriffiths