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Borrowed Scenery is a complex ecology of physical and online components, linked in an Alternate Reality Narrative. During the design process, we wanted to keep track of how all of the components fit together, so we created a visual map or diagram, first on a blackboard then digitally.

borrowed scenery blackboard-diagram.L1004289

The diagrams above and below are an overview of the design elements in Borrowed Scenery, ordered by:

Type of activity

The 'roots of the tree' are elements of the physical narrative and design of the space in the Snoepwinkel. The trunk are the characters - ten fictional patabotanists and FoAM collaborators as their research assistants. The four branches are the different activities that the patabotanists are undertaking, in order to establish human-plant communication - they include experiments in the Snoepwinkel, fieldwork, an online 'codex' and a series of plant celebrations.

Minimum -> maximum

Elements that are closer to the 'trunk' are considered essential for the ARN, a bare minimum of things that are most feasible to make. Things that are further away get progressively more complex and are considered as a 'would be nice to have, but not absolutely necessary'.

Two critical paths

There are two paths that are crucial to include in Borrowed Scenery: a contemplative and an active path. If both paths are fully implemented, the ARN should appeal to a wide range of visitors, from quiet meditators to active explorers. Elements that are on these paths (red and blue) are critical to be developed ASAP. Everything else are details that support and enrich these two experiences.

borrowed scenery diagram

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  • Last modified: 2013-04-17 15:39
  • by maja