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parn:dilzio [2013-04-23 12:40] nikparn:dilzio [2013-04-23 12:48] – [Exclusive interview featuring three patabotanists] nik
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 Nosinzizxvlu, zingiabok-onezgiz guziminzchyyaz gragizchy. Phanizchin! Nosinzizxvlu, zingiabok-onezgiz guziminzchyyaz gragizchy. Phanizchin!
  
-He he he he… :lol:+He he he he… LOL
  
 --Psi subaeruginos --Psi subaeruginos
  
-----+====Cargo cult interior design challenge III==== 
 + 
 +Thu Oct 11, 2012 4:38 pm 
 + 
 + 
 +We're redesigning the Snoepwinkel. Constantly. Everyone has different ideas about the best way to trick visitors into the right state of mind through our new campaign: the Plant Communication Cargo Cult. Some of us go for major redesign like even removing walls and ceilings. Others are suggesting a subtler approach, but will anyone notice? Electricity, plants, humans, microscopes it's a big entangled mess, but something seems to be working. People's vegetal synapses are firing when they come in, according to Bud, who measures their brainwaves. But we're about to fuse it into something beyond mere interior design. It's going to become real. It's all dark outside, we can hear muted sounds of windmills turning somewhere in the distance the city is so quiet, and we''ve just performed our customary trans-species edge-blurring rituals. Now Eleuz will cast a geas on the still-fragile connections between plants and machines that we've worked so hard to decorate the space with. 
 + 
 +{{>https://secure.flickr.com/photos/plastic-fantastic/8497881482/}} 
 + 
 +--druko 
 + 
 +====Interview featuring three patabotanists==== 
 + 
 +Wed Oct 10, 2012 3:46 pm 
 + 
 +//Reproduced below is the first part of an extremely rare interview with three patabotanists (unfortunately the others could not be present for the interview). Magnus Dieter, staff writer for eDit_C# Magazine, managed to catch up with them between pataportals in Cornwall.// 
 + 
 +Magnus Dieter: Where are you from and why did you come here? 
 + 
 +Alchemilla Lily Umiliata: We are researchers and generalists from a parallel reality where plants and humans communicate and collaborate through sentient technology. We became interested in this world when we stumbled on an article on the internet about [[:groworld_hpi_ii|human-plant communication]] here, or rather human-plant non-communication, as it turns out - the article mainly discussed the possibilities. And it did seem clear that there were a lot of possibilities, but also how far things had to go before a real collaboration could exist. 
 + 
 +Mandrago Fraser Mithrodin: You understand that both our realities share the internet; I don't know why. It's quite old-fashioned that way. I'm rarely on the internet myself, it gets boring. 
 + 
 +MD: And so you decided to intervene? How did you get here? 
 + 
 +ALU: Not really intervene, but yes, there are these activist movements and artistic and political interventions in this world, and I suppose that what we are doing could be seen in relation to that. As we learned more about your world, we had all become quite concerned about the non-communication between plants and humans, the absence of organic sentient technology and so forth, so we wanted to do something. As to how we got here, maybe Fraser can tell you more. 
 + 
 +MFM: Actually we had a bit of trouble with this - we all disagreed about how to do it. In the end It's like several giant fluffy rabbits bouncing, bouncing… Fur is essential to your survival in this case, but you can end up bouncing everywhere and going nowhere… 
 + 
 +ALU: Fraser, what do you mean? 
 + 
 +MFM: Well, a few of us decided to try a different approach after all that. And so we ingested Salvia divinorum, which was interesting but terrifying, and probably when all the bouncing started. It actually allowed us to bounce all the way between realities, and so that's how some of us ended up here, and the others could follow through the fluffy wormhole between worlds that we pioneers created. 
 + 
 +Trismegisto Herbert Taraxi: I'm not sure all of us would agree with the wording of that description. What Mandrago is saying is that we underwent a chemically-facilitated phase transition of our molecular structures - on the level of DNA - which allowed us to commute between parallel realities. (The exact process is too involved to discuss here, but it is well-documented in certain texts, such as The Invisible Landscape.) But from a certain vantage point it might not be entirely inaccurate to think of the process as "bouncing through a fluffy wormhole between worlds." 
 + 
 +MD: What were your first impressions upon arriving? 
 + 
 +ALU: We couldn't believe what we found. At first we were flabbergasted and almost gave up. The task we had set ourselves seemed impossible, since there was such a difference in scientific and cultural development between the two realities. We weren't able to transport our own patascientific materials to this world, so we would have to make do with what we found here. But then we started to investigate more closely, and our team began to find certain possibilities emerging, with places, people, technologies… 
 + 
 +MD: Please elaborate. 
 + 
 +For example, we discovered an abandoned candy store located in Gent, a city that is very congenial to our interests as there is already a lot of activity and engagement with plants. It seemed to be a place where an incipient plant consciousness was ready to bloom. We converted the abandoned candy store into our base where we could research and experiment, of course, but also further study and understand your cultures by interacting with visiting natives. To this end we've been growing a salon where visitors can experience the essence of plant consciousness. It's an ongoing work in progress, and changes with the seasons. 
 + 
 +THT: We also gradually started to see some potential in the technologies discovered here. Due to their inherent limitations we found it difficult not to dismiss them out of hand at first, but these very limitations inspired us to devise some novel workarounds, and I think it would be fair to say that at this stage we are quite excited by developments. 
 + 
 +MD: Such as? 
 + 
 +THT: We established a pataportal to Cornwall that links online and offline worlds. A weather station has been installed, and with the data feed from this we can start to simulate sentient transmutation processes between humans and plants through a variety of mediums. These were all developed largely using indigenous technologies, though of course the pataportal also relies a great deal on vegetal computing protocol (VCP) and an underlying layer of green code that has not yet been discovered by your computer scientists. Another development is that, after initial frustrations, we have started working on a special patatechnological environment that stimulates a potent experience of vegetal consciousness. 
 + 
 +MFM: He's talking about the cargo cult interior design challenge! 
 + 
 +Part II of this interview will follow shortly. 
 + 
  
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