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project_groworld_general_compost_artscience [2012-02-19 11:45] – cocky | project_groworld_general_compost_artscience [2012-02-20 21:45] – cocky | ||
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- | ==== GroWorld' | + | ==== GroWorld Compost Heap: various |
- | --------------- | + | ---- |
+ | == cocky == | ||
+ | http:// | ||
+ | A chamber is intended to be a powerful demonstration of how plants act as the lungs of planet Earth, providing all the oxygen that sustains us. | ||
+ | from BBC series How to Grow a Planet. full episode 1 http:// | ||
+ | the series is based on the book "The Emerald Planet: How plants changed Earth' | ||
+ | |||
+ | --------------------------------- | ||
=== mischa === | === mischa === | ||
\\ | \\ | ||
- | I foundnd | + | I found an interesting article that reports on **how to live a year without money**, by becoming semi-self sustainable, |
*http:// | *http:// | ||
- | ---------------- | + | ------------------------ |
=== ludmila === | === ludmila === | ||
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It's by VPRO Tegenlicht, here is the link: | It's by VPRO Tegenlicht, here is the link: | ||
- | + | | |
- | | + | * and part II: http:// |
- | + | ||
- | *and part II: http:// | + | |
It's half English/ | It's half English/ | ||
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(thanks Mischa for the tip!) | (thanks Mischa for the tip!) | ||
+ | |||
+ | === art, people and nature together=== | ||
+ | |||
+ | //7000 Oak Trees// - in 1982 Joseph Beuys gathered the public of Documenta 7 to plant seven thousand oak trees in the city of Kassel, Germany. | ||
+ | |||
+ | More recently the artist Tom Russoti created the Institute for Asthletics (http:// | ||
------------------- | ------------------- | ||
=== maja === | === maja === | ||
+ | |||
I mentioned **critical design as a method** to encourage a visual discussion with an audience. Here's a good description of it: | I mentioned **critical design as a method** to encourage a visual discussion with an audience. Here's a good description of it: | ||
- | *http:// | + | * http:// |
And, somewhat related are the works of **design fiction**. difference being that critical design makes judgements and critiques status quo, design fiction is about making things that tell stories and tickle imagination... Perhaps something to inspire the 'glue group' - how to create an environment / experience that incorporates existing experiments in a story of a very different kind of future... | And, somewhat related are the works of **design fiction**. difference being that critical design makes judgements and critiques status quo, design fiction is about making things that tell stories and tickle imagination... Perhaps something to inspire the 'glue group' - how to create an environment / experience that incorporates existing experiments in a story of a very different kind of future... | ||
- | *http:// | + | * http:// |
+ | * http:// | ||
- | *http://m.wired.com/beyond_the_beyond/2012/02/design-fiction-superflux-explains-design-futurescaping/ | + | a basic [[plant sensing]] circuit for detecting moisture -> http://www.faludi.com/2006/11/02/moisture-sensor-circuit/ |
- | Finally Nik mentioned | + | **Oblique strategies** |
- | *http:// | + | * http:// |
Another example of cards that **help people discuss complex future visions**: | Another example of cards that **help people discuss complex future visions**: | ||
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**you tube:** \\ | **you tube:** \\ | ||
- | * Marcus Coates; Dawn Chorus; http:// | + | * Marcus Coates; Dawn Chorus; http:// |
* The strory of Stuff: http:// | * The strory of Stuff: http:// | ||